Saturday, May 12, 2012
Diablo 3: Elective Mode
A handy explanation of the difference between Elective Mode and not Elective Mode.
TL;DR: Use Elective Mode.
Posted by _J_ at 10:29 AM 52 comments
Labels: diablo III
Diablo 3: Collector's Edition Unboxing
You can watch this video, and pretend that you, too, are unboxing your own copy of the Collector's Edition.
...
WHY IS IT NOT TUESDAY?!?!
Posted by _J_ at 9:19 AM 6 comments
Labels: diablo III
Thursday, May 10, 2012
Monday, May 7, 2012
Diablo 3: Launch Day Prep Guide
Diablo 3 Launch Day Prep Guide
Highlights:
Battle Tag
We highly recommend you create your BattleTag now, as it’s required to play Diablo III. Please keep in mind that this non-unique nickname is a permanent choice, and will display both in-game and on the website, so be sure to choose one you like!
Game Client Links
I previously posted a link to all of the D3 game clients. Be sure to have the client downloaded so that you can begin installing as soon as the servers are online.
Early Install
We will be unlocking the game's installer at 8:01 a.m. PDT on May 14. This will allow you to begin installing the game, troubleshoot any issues you run into, download and install the launch day 1.0.1 patch, and be ready to play as soon as the servers come online.
Global Play Launch Time
We’ll be turning on Global Play when the game has launched in all regions. This means that you will not be able to play in a region outside your home region until after the Americas’ midnight launch at 12:01 a.m. PDT on May 15.
Launch Night Login
Please be aware that a delay of up to 40 seconds is possible while the game attempts to connect you. If your connection doesn’t succeed in 40 seconds, you’ll be presented with an Error 37 message and asked to try again. If you see this error it does in fact mean that you should try again.
Posted by _J_ at 1:30 PM 0 comments
Labels: diablo III
Diablo 3: "The point of the game is efficiency"
Every now and then the blue
posts get it right. It is a wonderful, magical thing when they
do.
Shithead: Don't force people to be efficient if they
don't want to be.
Bashiok: The point of the game is
efficiency... Killing monsters as quickly as possible to maximize your time to
find the drops you want. That is the game. I think you should do whatever you
think is fun, absolutely, but if you want to go at a slower pace, not really
worry much about maximizing efficiency, and just kind of take it at your own
speed you're going to have a pretty rough time in Nightmare let
alone Inferno. Hopefully as the game progresses and difficulty ramps up you're
naturally being encouraged to tighten up your build and scrutinize your gear
more and more.
In any case though, as I detailed the enrage timers aren't "I Win"
buttons for the bosses, so a more defensive build should still be able to
progress if they're geared and being played well.
With the Nephalem Valor buff the best loot is off champions, rares, and
(assuming the buff is up) bosses. As I said the point is ensuring
"legitimate" progression. But if someone wants to farm rares and
champions in the beginning of Act I because they can't beat the Skeleton King,
they should absolutely do that. And actually, everyone should be expecting to
do exactly that when they reach Inferno.
Moron: You can very often achieve
the same goal without the metagamey "I Win" button.
Bashiok: They aren't "I
Win" buttons.
Fuckhead: what exactly does the
enrage timer hope to accomplish other than becoming an artificial barrier of
progress?
Bashiok: Nope! You nailed it, that's the
intent of an enrage timer.
I like how you throw in "artificial" as a negative. It's a video
game. It's all designed and artificial. If there's a
"natural" or "organic" way to stymie someone's attempt to
cheese their way through a boss kill I'd be happy to hear it.
Illiterate Republican: Gotta
farm up that tier gear before you progress! Hello boring MMO structure.
Bashiok: Not a big Diablo fan, huh?
That shit is better than sex.
Posted by _J_ at 5:44 AM 20 comments
Labels: diablo III
Sunday, May 6, 2012
Diablo 3: Gold to RMAH Exchange Rate
After playing around with
the
Diablo 3 Auction House FAQ, I've stumbled upon a tension that ought to have
been quite obvious to me after first looking at the data.
Compare these two numbers:
RMAH: $250 maximum list price.
Gold AH: 100,000,000,000
maximum list price.
If you had the
rarest item in the game, and wanted to sell it, how would you determine which
AH to use? The maximum list prices can
be used to answer this question, and in so doing indicates a standard for
determining the exchange rate of money to Gold.
When we do
some division, we find the flat exchange rate between the highest list prices: $1 = 400,000,000 Gold. However, determining the actual exchange rate
isn't quite that simple:
Fees:
- Gold
AH / RMAH Commodities: 15%
- Gold
AH Equipment: 15%
- RMAH
Equipment: $1
- Transfer to PayPal: 15%
Let's break this down. First, note that we're ultimately transferring everything to PayPal. Let's first figure out the profits from a $250 RMAH sale:
250 - 1 = 249 (List price cut)
When we sell our item on the RMAH for the highest list price, $211.65 is sent to PayPal. The next question is: If we list that item on the Gold AH, and then sell that Gold on the RMAH, how much would we have to sell the gold for in order to gain the $211.65 we would have made by selling the item on the RMAH?
MATH!
You list the item for 100,000,000,000
Now, how can we turn a $211.65 profit with our 85,000,000,000 gold? Let's start by selling all of our gold, as one lump sum, for the highest possible list price: $250.
85,000,000,000 gold listed for $250:
If we sell our 85,000,000,000 gold for $250, then $180.625 is sent to PayPal. That's $31.025 less than if we'd sold the item on the RMAH in the first place! To get the $211.65 profit we could have made on the RMAH, we'll have to break this gold into chucks, and sell off those chunks. Let's sell two chunks.
85,000,000,000 / 2 = 42,500,000,000.
What must each chunk sell for in order to match the $211.65 we made from selling the item on the RMAH?
(146.47 * .15) = 21.9705 (List Price Cut)
If there were no highest list price on the RMAH, for gold sales, we'd have to sell our 85,000,000,000 gold for $292.94 in order to make the $211.65 we made selling the item on the RMAH for $250.
So, what have we learned?
What, then, is the actual exchange rate between the Gold AH and the RMAH?
42,500,000,000 gold / $146.47 =
290,161,807.8787465 Gold / $1
So,
If gold costs more than $1 for 290,161,807.88, turn the item into gold and sell the Gold.
If gold costs less than $1 for 290,161,807.88, sell the Item.
You're Welcome.
Posted by _J_ at 12:15 AM 58 comments
Labels: diablo III