Reading [chat] isn't playing D3.
If you are reading this, then you are not playing Diablo 3.
Why the fuck aren't you playing Diablo 3?
"Only a Sith deals in absolutes" - Obi-Wan Kenobi
Disagree?
If you are reading this, then you are not playing Diablo 3.
Why the fuck aren't you playing Diablo 3?
Posted by _J_ at 11:59 PM 17 comments
Labels: [chat], diablo III
Diablo 3 was released about one week and six hours ago. Having played it for a week, I'm ready to
predict that the game will, most likely, be considered a failure.
Let me explain what I mean by "failure".
Diablo 2: Lord of
Destruction was released
This is not to say that every
game not still actively played 11 years after its release is a failure. Some games are great successes, and they
shine in their particular spotlights for little more than a few months, or even
a year. For some games, a short lifespan
is fine.
But Diablo is not Angry
Birds.
We assess instantiations of
the Diablo franchise by the Diablo 2 rubric.
And by the Diablo 2 rubric, Diablo 3 terribly, horribly fails.
The game has been out for one
week. I've logged 106 hours and 32
minutes of gameplay. After this amount
of time, here's where I am:
- Level 60 (level cap)
- Act 1 Inferno, beating Skeleton King in a party of 3.
- Soloing Act 4 hell-difficulty bosses.
- Acquired 1.4 million gold from mobs, to which we add about
800K via AH sales.
- 169% Magic Find
- Wearing almost entirely level 60 Rare items, all of which
are optimized for my class.
This should not be possible in one week of gameplay, in
DIABLO.
Now, admittedly, that's an insane week of gameplay. However, the point remains that 100 hours
into the game, the "game" has ended, and now I've only the grindy
grind gearfest to hold my attention.
There are no more levels to attain.
There are no more significant quests to do.
It's just item acquisition from here on out.
And that would be fine, if it weren't for the god damn Auction
House.
On my last MF run I found a Blade of Prophecy. As far as I can tell, it's
one of the only weapons that has +Magic Find on it. That's kinda cool and neat and rare,
right? Well, no, because there are 58 of
the damn things on the Auction House.
That's the situation to which I point when proclaiming that
Diablo 3 is, most likely, a failure. One
week into the game, nigh-all of the items are available on the Auction
House. All you have to do is farm the gold to purchase them,
or happen upon them while farming your gold.
The lifespan of a Diablo game is directly related to the
difficulty of item acquisition. Diablo 3
has NO difficulty of item acquisition.
In Diablo 2 one had to farm and farm and farm and farm Bosses hundreds,
if not thousands, of times to get an SoJ.
In Diablo 3, it is all literally nothing more than a question of farming
gold.
There is still a part of me that, every now and then, wants
to log into bnet to play my Diablo 2 characters. I still want to farm Baal in the hopes of
seeing an SoJ or a Grandfather drop. That's not a feeling one has in Diablo 3. There's no urge to grind to discover to
acquire. The thing that makes Diablo 2 a
compelling game after all of this time isn't a component of Diablo 3.
I am glad that I purchased Diablo 3. I've had a blast playing, and learning to
survive without sleep. The quest to
level cap is a great amount of fun, and farming shall most likely remain
enjoyable for quite some time to come.
I'll keep grinding through Inferno, farming gear, and checking AH prices
to try to nab some MF gear from a noob who can't add.
That being said, I am immensely happy that I decided to
frontload all of my fun in this game. My
decision to dump 100 hours into Diablo 3 during its first week was a fantastic,
wonderful decision I would definitely make again.
Because this just doesn't seem like the sort of game that's
going to be around for very long.
Which is why Diablo 3 is, most likely, a failure.
I sincerely hope that I am incorrect.
Posted by _J_ at 7:17 AM 29 comments
Labels: diablo III
Here's something to note when you're assessing the DPS
values of different items. On the paper
doll screen (inventory) it calculates your overall DPS based upon your gear and
skillset. This can sometime render
incorrect information.
For example, my Demon Hunter had these passives skills selected:
Archery: Hand
Crossbows: 10% Critical Hit Chance
Sharpshooter: Gain 3%
Critical Hit Chance every second. This bonus is reset 1 seconds after you
successfully critically hit.
When comparing bows, with these passive skills, it weighed a 1H bow with (+ crit dmg)
higher than another 1H bow that had higher base stats, but no (+ crit
dmg) bonus. On critical hits, the information was correct: The bow with (+ crit dmg) was higher. But, when I'm not doing crits, the other bow
is higher dps.
Once I changed my passive skills, the paper doll screen displayed the correct DPS information.
So, when you're working on your build and assessing item
values, keep your passive bonuses in mind!
They might be fucking up your numbers on the paper doll screen.
Posted by _J_ at 4:09 AM 30 comments
Labels: diablo III
Diablo 3, like its brother World of Warcraft, is a game that
does not start until the end.
Upon reaching level 60, characters who kill an elite pack of
mobs gain a buff called 'Nephalem Valor'.
This buff:
1) Increased your
Magic Find by +20%
2) Stacks 5 times.
3) Lasts for 30
minutes.
So, after killing 5 packs of elite mobs, a player gains
+100% to their magic find.
My initial reaction, after having farmed for a bit, is that
this system is fantastic.
First, the buff compels you to keep playing. When you get the first buff, you want to find
another pack so you can get the buff to lvl 2, then lvl 3, etc. Once you max it at 5, you're then on a quest
to keep the buff up. The game becomes:
"I have half an hour to find another elite pack!" and so you merrily
romp around the game world finding the elite mobs who can refresh your buff,
and drop madd lootz.
Second, the buff makes you feel as if you can get gear. When you're just farming pre-60, you
have a vague idea of the MF on your gear and the hopes of finding some
items. But with the Nephalem Valor buff
right there on your bar, you're constantly reminded that you're getting +100%
to your MF. While it may seem like an
insignificant aesthetic quirk, I found it to be quite compelling. When I wanted to get up for more beverage, I first
checked the time on the buff, and then assessed whether I could spare the time
to make a trip to the fridge or if I needed to find another elite pack first.
Every elite pack becomes a momentary break of relief: "Shew!
I have another half hour. Ok,
time to find the next pack!"
Third, and perhaps the best feature, is that Nephalem Valor trains
players to not be retarded god damned pedophiliac Hitler shitheads. Persons who routinely dick around, afk, or
travel back to town to unload their white gear (that they continue to pick up
for God knows what reason) will be passively coerced into staying on the
battlefield so that they can refresh their Valor. If you go afk to jack off to some child porn,
you may miss an elite pack, and so miss getting your Valor refreshed. So, you'd best get your dick out of your hand
and fucking farm.
Nephalem Valor teaches people how to play the god damned
game: You fucking sit your ass down and
farm elites. And you only go back to
town after you kill a fresh pack of elite mobs, and your bags are full.
The "problem" with the system is that it can make
a player feel somewhat trapped within their 30 minute window. If, for example, a loved one calls you have
to quickly assess:
1) Can I talk to them
and farm elites at the same time?
If yes: Answer the
phone.
If no:
2) Can I end the
conversation within 30 minutes?
If yes: answer the
phone.
If no: Don't answer
the phone.
One quickly becomes adept at farming one handed. It's not too difficult in Act 3 Hell, but my
guess is that Inferno may require phones to be turned off, children to starve,
and marriages to be annulled.
But that's fine. I
mean, that shit wasn't getting you gear, anyway.
Overall, I think Nephalem Valor is a fantastic addition to
the Diablo playstyle. It compels persons
to farm, it teaches them to farm, and it boosts your MF %.
Alright. Back to
questing. I'm hoping to clear Act 4 Hell
before I have to sleep.
Posted by _J_ at 1:52 AM 28 comments
Labels: diablo III
Woot lvl 60.
Woot making blog post so I can remember the time at which I got to lvl 60.
Posted by _J_ at 5:19 PM 2 comments
Labels: diablo III
Two new features in Diablo 3 are jewelcrafting and
blacksmithing. You can ignore these,
though, because they're both rendered stupid and useless by the Auction House.
Jewelcrafting:
To
explain the wasteful aspects of Jewelcrafting one need only to look at the
math.
The materials required to construct one Square Ruby:
- 3 Radiant Rubies
- 1 Tome of Jewelcrafting
- 7,500 Gold
The prices, according to the Auction House:
Square Ruby: 5,000
Radiant Ruby: 1,800
Tome of Jewelcrafting:
800
So, to construct one square ruby:
(3*1,800) + 800 + 7,500 = 13,700
To buy one square ruby:
5,000
If you construct a square ruby via jewelcrafting, then
congratulations! You've just lost 8,700
gold. That's not including the gold you
spent leveling jewelcrafting, either.
Blacksmithing:
First things first:
STOP SALVAGING ITEMS! Just
fucking stop doing it. Why? Well, here are the prices for those salvaged
mats you're getting:
Subtle Essence: 19
Fallen Tooth: 7
Shimmering Essence:
30
Lizard Eye: 150
Wishful Essence: 40
Encrusted Hoof: 400
Exquisite Essence:
1200
Iridescent Tear: 3200
Fiery Brimstone:
19,000
So, in normal, when you salvage that magic item that sells
for 50 gold, you've just lost 31 gold.
There's no fucking need to salvage anything, because it's more efficient
to just sell everything, and buy the crafting mats you need on the Auction
House. This kinda changes once you get
to Inferno, depending on the item's sell value, but you aren't in Inferno yet.
Moreover, there's no fucking need to craft anything in the
first place. Sure, you might luck out
and get an ok item with ok randomly generated stats. Maybe.
But if you get on the Auction House, you can just search for the exact
item you want and buy it with the gold you saved not leveling your
blacksmithing.
"But what about those legendary items I can craft with
Blacksmithing!?", you exclaim.
Well, someone else can craft them, and you can get them off
the Auction House using the gold you saved by not leveling your blacksmithing.
My hope is that maybe, maybe, things start changing in the
next few weeks as people l2math and stop flooding the AH with cheap mats. Maybe then JC/BS will be viable.
But for now? Stop
wasting your own gold and learn to profit off other's inability to do basic math.
Posted by _J_ at 7:22 PM 8 comments
Labels: diablo III
As I begin to type this review, Diablo 3 has been available
for 123 hours on American servers. According
to my profile page, I've played for 67 hours and 5 minutes. So, I've played Diablo 3 for a little over
half of the time that has transpired since it was released. I mention this to indicate my frame of
reference in reviewing this game: I like
it quite a bit. As part of my adoration
for the game, I wanted to take a brief break and toss out some random first impression,
because I'm curious as to how they'll read in hindsight a few months from now.
During server down times, I've read numerous reviews and
forum posts that indicate a great dissatisfaction with the game. Most dissent falls into one of these general
categories:
1) y I haz 2 b onlien
4 singal playar gaem!?
2) olol story is
cheesy / predictable.
3) SO SHORT! NOT WORTH $60!
4) lewt grind lawl
Perhaps the best way to begin a review of Diablo 3 is to
acknowledge the mindset that gives rise to the above dissent. We'll characterize it in terms of this Penny
Arcade strip:
Posted by _J_ at 5:24 AM 34 comments
Labels: diablo III