Sunday, August 7, 2011

Cowboy Bebop - Session 9: Jamming with Edward

"Jamming With Edward" opens with a closeup of what appears to be a robotic eye, not entirely unlike the one Spike has implanted at the beginning of "Sympathy for the Devil". This time, however, the eye belongs to one of the many satellites that suddenly begin carving up the deserted surface of what is later revealed to be Earth. As apocalyptic as that may sound, this isn't so much the end of the world as it is a bit of graffiti, albeit on a global scale. It isn't an entirely innocent act, however , and the search for the who and why behind it occupies a good portion of the episode. Fortunately, the why ends up being significant not only to understanding the vandalism, but also the reasons why Spike lives as he does.

Incidentally, the reason nobody seems terrorized by the fact that satellites are burning pictures on Earth is because almost nobody lives there anymore, and those that do have moved underground. Mankind has relocated over the last half-century to avoid the moon chunks that have been crashing into Earth as a result of the gate accident we also saw in "Sympathy". The people remaining under the Earth are seen as a little strange by the people who left for other planets, partly because they have become remarkably adept hackers as a necessary part of being able to communicate across space. In the scene where Spike decides to sit this one out, Faye isn't necessarily talking about all Earthlings when she disparages the hackers and otaku there, but considering that they have become a race of subterranean computer geeks who refuse to move away from home and have an unexplainable love of Japanese trash, she may as well be.

Enter Radical Edward, a weird and gender ambiguous young girl who is the prime suspect in the mysterious satellite laser doodle case. She is one of the Earth-bound hacker elite who uses an odd combination of video-goggles, hand gestures, and occasionally her feet to gain unauthorized access to computer systems. Her formidable technical skills and impish nature are both on display when she uses the controls from a homemade toy model of the Bebop to hijack and crash the ship belonging to the cops who come to arrest her. This kind of circumstantial evidence certainly points to her as someone who would take over the Star Wars defense just to draw a smiley face on South America, but she didn't do it, at least not yet. So even though the episode title would suggest that this is her story, her main purpose in the episode is to pursue the real culprit, which is how we get to the vastly more interesting MPU.

Through Ed’s sleuthing, we discover that MPU is an artificial intelligence trapped in an old spy satellite that has outlasted its purpose and is doomed to orbit Earth for as long as it continues to function. In order to occupy his time, MPU has been using the laser-equipped satellites he’s linked with to draw pictures of birds and other Nazca-looking designs on Earth. It isn’t much of a distraction, but he seems to be comforted by images from the past and helps him forget that his reason for existence was lost decades ago.

This depressing fact nicely continues the futility thread we picked up in the previous episode and gives MPU a connection to Spike that goes well beyond their mechanical eyes. Their connection is even reminiscent of the one between Spike and Roco in "Waltz for Venus", despite Spike and MPU having never actually met. Roco and MPU are both nevertheless joined to Spike by their sense of futility in a specific enough way that we can observe Spike through them.

When we see Roco’s life of hard work and risk-taking end prematurely in defeat and loss, we are also seeing a more fatal approximation of Spike’s life coming to a similar end. Spike survived, obviously, so when he claims that he has already died or that he is watching a dream he can't wake from, it's Spike's dramatically circuitous way of saying that his old life is over and nothing in the present matters to him. While we still don’t know everything about the life he left behind, we have seen enough of his flashbacks to understand that at the very least, Spike has firsthand experience in defeat and loss that have left him feeling not quite alive.

If "Waltz" lets us see Spike’s figurative demise in miniature, "Jamming" shows us what happens in the life that follows. Unlike Roco, whose life and goals were lost simultaneously, MPU continues to function long after his reason to exist disappears. As is the case with Spike, he now drifts through space with a longing for the past while using his limited resources to keep himself occupied without ever really finding any meaning in it.

I think this is the connection we need to finally understand why Spike is not only a bounty hunter, but an oddly dutiful-seeming one who takes on lost causes and impossible missions without much thought for rewards. He believes that his life is meaningless, but he doesn't give up or kill himself because some part of him believes he may be wrong. Whether that means he thinks he can get his past back somehow or if he can eventually let it go and start a new, meaningful life is the question to keep in mind from here on out. In the meantime, he's going to continue taking on exciting or interesting jobs just to keep himself going until he can figure it out.

The sad result of this kind of empty life is loneliness, a diagnosis Spike himself makes after Jet wonders what possessed MPU to start drawing on Earth. His theory is supported by the intrigue MPU shows when Ed promises him that he’ll have lots of friends on the Bebop if he agrees to let them download his programming. Granted, we don’t see MPU again, so it’s hard to call this offer genuine; perhaps it was just the most convincing argument a lonely kid could think of.

Judging from Ed’s offer of friendship and her desire for it herself – evidenced by the one condition for helping the Bebop crew being that she could become a member of it – friends are supposed to be the cure for loneliness. It’s the child’s cure, anyway. Spike isn’t interested in them, instead closing out the episode by complaining about his traveling companions as we look back at the smiley face Ed drew on South America.

5 comments:

_J_ said...

You did an excellent job with the Spike / Roco / MPU comparison. It was a natural growth out of your previous reviews rather than something forced into this one. The only nit I have to pick is this:

He believes that his life is meaningless, but he doesn't give up or kill himself because some part of him believes he may be wrong.

Maybe change “meaningless” to “purposeless”. Meaningless seems to skew towards a nihilism that would undermine his pseudo-honorable tendencies. Purposeless captures the motif of the eye. He had a purpose to his life until the acquisition of his new eye. Now he is detached, without a drive or structure to his actions. I think that coheres with parts of later conversations better; Spike lacks purpose.

Also, saying that Spike believes he may be wrong is a bit off. Spike doesn’t seem to have the self-doubt required to question himself. We could say that Spike has hope, but that makes him a bit too bright eyed and bushy tailed. The “why doesn’t Spike give up” question has maybe two answers. Within the structure of the series, Spike doesn’t kill himself because he can’t kill himself. The other answer, I think, is that Spike is not miserable or depressed; he does not want to escape life. Rather, he’s just hanging around to see what happens.

Whether that means he thinks he can get his past back somehow or if he can eventually let it go and start a new, meaningful life is the question to keep in mind from here on out. In the meantime, he's going to continue taking on exciting or interesting jobs just to keep himself going until he can figure it out.

Yeah, maybe, kinda. I prefer the purposeless observer interpretation. You aren’t incorrect. The issue is that your interpretation requires that Spike engage in a lot more internal-monologue and self-reflection than seems likely.

Also, to be fair, you’re working within the confines of your reviews and so have to couch your interpretation in what we know so far. My interpretation is based on a quote from Wild Horses, and you can’t utilize that information yet.

MA17 said...

"Also, saying that Spike believes he may be wrong is a bit off. Spike doesn’t seem to have the self-doubt required to question himself. We could say that Spike has hope, but that makes him a bit too bright eyed and bushy tailed."

I really can't argue too strongly in favor of Spike questioning himself, but I can't leave him as you say a "purposeless observer", as much as I think that is apropos for the most part. Calling him hopeful or curious or something along those lines is wrong, certainly, but he's definitely waiting for something and I feel safe assuming that he spends time thinking about it. When he's crashing out of the window in "Ballad for Fallen Angels", whose mind are those flashbacks running through if not Spike's?

And then there's the way he springs into action whenever Vicious turns up or he thinks Julia might be around. Yes, he mostly follows a que sera sera sort of apathetic interest in life from day to day but he hasn't given up on bringing some kind of real closure to his past life.

jw said...

I'd never thought of the similarities between MPU and Spike before...fascinating stuff. I'm curious to see if you'll also be doing a review of "Knocking on Heaven's Door"; I've always felt it works best when treated as an extended episode instead of a standalone film (in this case, I think it's "session 22 1/2").

MA17 said...

I'd like to do something for the movie, but it will probably end up depending on Netflix streaming availability. I notice it's not on there currently, though it was a few months ago.

It'll be months before we even get that far, so maybe it'll work out.

_J_ said...

"And then there's the way he springs into action whenever Vicious turns up or he thinks Julia might be around."

Yeah, I'm not sure how to get that to mix with the stuff from Wild Horses.