Saturday, May 12, 2012
Thursday, May 10, 2012
Monday, May 7, 2012
Diablo 3 Launch Day Prep Guide
We highly recommend you create your BattleTag now, as it’s required to play Diablo III. Please keep in mind that this non-unique nickname is a permanent choice, and will display both in-game and on the website, so be sure to choose one you like!
Game Client Links
I previously posted a link to all of the D3 game clients. Be sure to have the client downloaded so that you can begin installing as soon as the servers are online.
We will be unlocking the game's installer at 8:01 a.m. PDT on May 14. This will allow you to begin installing the game, troubleshoot any issues you run into, download and install the launch day 1.0.1 patch, and be ready to play as soon as the servers come online.
Global Play Launch Time
We’ll be turning on Global Play when the game has launched in all regions. This means that you will not be able to play in a region outside your home region until after the Americas’ midnight launch at 12:01 a.m. PDT on May 15.
Launch Night Login
Please be aware that a delay of up to 40 seconds is possible while the game attempts to connect you. If your connection doesn’t succeed in 40 seconds, you’ll be presented with an Error 37 message and asked to try again. If you see this error it does in fact mean that you should try again.
Every now and then the blue
posts get it right. It is a wonderful, magical thing when they
Shithead: Don't force people to be efficient if they don't want to be.
Bashiok: The point of the game is efficiency... Killing monsters as quickly as possible to maximize your time to find the drops you want. That is the game. I think you should do whatever you think is fun, absolutely, but if you want to go at a slower pace, not really worry much about maximizing efficiency, and just kind of take it at your own speed you're going to have a pretty rough time in Nightmare let alone Inferno. Hopefully as the game progresses and difficulty ramps up you're naturally being encouraged to tighten up your build and scrutinize your gear more and more.
In any case though, as I detailed the enrage timers aren't "I Win" buttons for the bosses, so a more defensive build should still be able to progress if they're geared and being played well.
With the Nephalem Valor buff the best loot is off champions, rares, and (assuming the buff is up) bosses. As I said the point is ensuring "legitimate" progression. But if someone wants to farm rares and champions in the beginning of Act I because they can't beat the Skeleton King, they should absolutely do that. And actually, everyone should be expecting to do exactly that when they reach Inferno.
Moron: You can very often achieve the same goal without the metagamey "I Win" button.
Bashiok: They aren't "I Win" buttons.
Fuckhead: what exactly does the enrage timer hope to accomplish other than becoming an artificial barrier of progress?
Bashiok: Nope! You nailed it, that's the intent of an enrage timer.
I like how you throw in "artificial" as a negative. It's a video game. It's all designed and artificial. If there's a "natural" or "organic" way to stymie someone's attempt to cheese their way through a boss kill I'd be happy to hear it.
Illiterate Republican: Gotta farm up that tier gear before you progress! Hello boring MMO structure.
Bashiok: Not a big Diablo fan, huh?
That shit is better than sex.
Sunday, May 6, 2012
After playing around with
Diablo 3 Auction House FAQ, I've stumbled upon a tension that ought to have
been quite obvious to me after first looking at the data.
Compare these two numbers:
RMAH: $250 maximum list price.
Gold AH: 100,000,000,000 maximum list price.
If you had the rarest item in the game, and wanted to sell it, how would you determine which AH to use? The maximum list prices can be used to answer this question, and in so doing indicates a standard for determining the exchange rate of money to Gold.
When we do some division, we find the flat exchange rate between the highest list prices: $1 = 400,000,000 Gold. However, determining the actual exchange rate isn't quite that simple:
- Gold AH / RMAH Commodities: 15%
- Gold AH Equipment: 15%
- RMAH Equipment: $1
- Transfer to PayPal: 15%
Let's break this down. First, note that we're ultimately transferring everything to PayPal. Let's first figure out the profits from a $250 RMAH sale:
250 - 1 = 249 (List price cut)
When we sell our item on the RMAH for the highest list price, $211.65 is sent to PayPal. The next question is: If we list that item on the Gold AH, and then sell that Gold on the RMAH, how much would we have to sell the gold for in order to gain the $211.65 we would have made by selling the item on the RMAH?
You list the item for 100,000,000,000
Now, how can we turn a $211.65 profit with our 85,000,000,000 gold? Let's start by selling all of our gold, as one lump sum, for the highest possible list price: $250.
85,000,000,000 gold listed for $250:
If we sell our 85,000,000,000 gold for $250, then $180.625 is sent to PayPal. That's $31.025 less than if we'd sold the item on the RMAH in the first place! To get the $211.65 profit we could have made on the RMAH, we'll have to break this gold into chucks, and sell off those chunks. Let's sell two chunks.
85,000,000,000 / 2 = 42,500,000,000.
What must each chunk sell for in order to match the $211.65 we made from selling the item on the RMAH?
(146.47 * .15) = 21.9705 (List Price Cut)
If there were no highest list price on the RMAH, for gold sales, we'd have to sell our 85,000,000,000 gold for $292.94 in order to make the $211.65 we made selling the item on the RMAH for $250.
So, what have we learned?
What, then, is the actual exchange rate between the Gold AH and the RMAH?
42,500,000,000 gold / $146.47 =
290,161,807.8787465 Gold / $1
If gold costs more than $1 for 290,161,807.88, turn the item into gold and sell the Gold.
If gold costs less than $1 for 290,161,807.88, sell the Item.