Saturday, July 7, 2012

Independence [chat]


Thursday, July 5, 2012

KITH: That's America

Wednesday, July 4, 2012

Evangelion 3.0 YOU CAN (NOT) REDO

Release Date: November 17th

So awesome.

The Newsroom: Episode 2

Time to discuss this week's The Newsroom.  I'll leave the discussion of particulars for the comments so that slackers don't bitch about spoilers.  That being said...

Point 1:  Hey, look at that, Kim Pine isn't Dule Hill.

Point 2:  At first I didn't much care for the reappearance of the Bumblebee joke.

Then I watched the episode two more times.

The Newsroom is the good parts from other Sorkin shows recycled into something new, yet familiar.  Watching an episode of the Newsroom is like watching a hybrid episode of Sports Night, West Wing, and Studio 60...with the bad parts removed.

This may be the best Sorkin series so far, since it's naught but the good parts from his other three series smashed together.

Tuesday, July 3, 2012

Diablo 3: Game Design

Diablo 3: No End Game

Blizzard finally admits that they fucked up.:

"We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out."


Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that.