Saturday, December 5, 2009

Let's do the [chat] warp again

Thursday, December 3, 2009

Over Half of College-Aged Men Get Stoked.

Report: Most College Males Admit To Regularly Getting Stoked

Tuesday, December 1, 2009

Kant and Aesthetics...Comic Book Style.

I like Kant as much as the next guy (which means not very much) but I love shit like this.

Kids In The Hall: Communism

I think Glenn Beck is an elaborate hoax which strives to take this sketch to its logical extreme.

Philosophical Impact of Comic Character Religions

Religion of Comic Book Characters

If anyone would like to engage in a discussion of the religions of various comic characters with a slant towards the philosophical implications of the religious views these characters maintain feel free to comment.

For example: Does religion provide a core defining component of a character or do religions exist as tacked-on additions to suppliment an already defined character? Is Nightcrawler's Catholicism as integral to the character as, say, Shadowcats Judaism?

Monday, November 30, 2009

Dragon Age Origins

I spent this Thanksgiving break finishing Dragon Age Origins, and let it be known, I was not disappointed. Bioware has been the first company this generation to succeed in creating a modern RPG with a narrative that I couldn't leave alone. Other games have tried, but this is the only to succeed.

The leveling system for dragon age feels half-assed and boring.

The combat system in this game is fun enough, with an interesting concept of sustained abilities that have upkeep costs, that when running just hack a certain amount of energy right off the top, allowing one to have "sustained" bonuses, if you will. Outside of that it brings nothing new to the table. But it doesn't need to. The combat system is tight enough that one doesn't have to suffer through it to get to the story, it takes care of itself, while still allowing you to interact and not get bored.

The game's narrative shines so brightly, though, that none of the rest really matters. The attention to detail that Bioware has shown in creating their fictional world is refreshing and glorious. It is as immersive as any book I have read. The histories they have fabricated are slowly fed to you, in such a way that you get enough to hold you, while always wanting more. And to J's constant complaint, wondering why one would play an RPG rather than watch a similarly plotted movie, Bioware has shown that we are finally making progress on the RP part of RPGs. The thing that stuck out to me the most in this game was the choices one is forced to make. Dragon Age is constantly forcing you, the player, to make decisions that affect the entire story, most often existing with no right answer. Choosing the lesser of two evils becomes commonplace when trying to save the world, it seems.

I enjoyed this game thoroughly, and am currently fighting the urge to play it again and make some different choices this time around.