Tuesday, November 22, 2011

Legend of Zelda: Skyward Sword - Zelda in the Sky

I’m playing Skyward Sword at the moment, and while I haven't finished it yet, what I really want to talk about is the Zelda series.

I fear that the series, as with many others, uses each iteration to make strictly mechanical changes of the sort where the locations and setting are different, the player gets to try new or modified abilities, the game is in 3D instead of 2D, etc. I expect this is so because of the emphasis on fun, which probably requires a certain level of novelty and variety to really work. If it were enough to just keep giving you the same swords and bows every time without also throwing in double hookshots and remote controlled bugs, then it would make better financial sense to just replay an old Zelda game instead of buying the new one.

The problem is that a large part of what differentiates one Zelda from the next really just boils down to what tools he’s using to solve dungeons and kill bosses. Sure, there is always at least a barebones story to justify taking Link around the world, but that story is largely the same every time. I don’t know that I’d necessarily care about that if, as with Mario, the fundamental story was kept at a superficial or silly level.

After Link to the Past and Ocarina of Time, though, it sure looked like Nintendo was wanting to tell a story with a little more weight. I reckon that was about the time when they started to build a mythology around Hyrule, they began to flesh out Ganon as a character and experimented with who Link and Zelda really are. Yet as cinematic as those games are, and as relatively complex as the characters may be, I’m not convinced that Nintendo has ever felt the need to go any farther towards doing something truly good with what they have. The mid-to-late ‘90s Zelda is apparently as deep as the mythology is prepared go, while the toolset Link uses goes ever deeper.

That isn’t to say that the story in each game is interchangeable, nor that I have ignored or disliked the tweaks Nintendo is making to the relationships between characters and the particulars of the plot here and there as time goes on. But I think that’s just another way of making mechanical changes in the same way that adding a new tool is mechanical. It keeps things fresh and fun, sure, otherwise there really would be no reason not to just replay the old games, but I can’t help but wish that they could find a way to elevate the series from a franchise based on amusement and finally reach some kind of payoff for the narrative groundwork they started laying two decades ago.

As it stands, they've got a reasonable adventure outline, a villain who is often sympathetic, and a heroine who has shown herself capable of participating in the adventure. Link is still a bit intangible as a hero, but they could give him a personality easily enough, I should think. Wind Waker surprised me with its emotional punch, though I wouldn't say the series consistently does that right. On the whole, I think the stories are competent and well-crafted, they're just missing a narrative that brings all of these things together in a way that communicates something more meaningful than "be a good person and not a bad person".

Actually, I would settle for a Zelda game that uses that same message, but does so with some subtlety. I have to admit that I don't yet mind hearing the same kinds of stories endlessly so long as I have to do a little work to interpret them. It's great that Nintendo is working hard to keep making Zelda fun, I just wish they would put forth a little effort to make it interesting as well. What I really want is a Zelda game where thinking about the story is rewarding, perhaps even more so than thinking about playing the game.

2 comments:

_J_ said...

"If it were enough to just keep giving you the same swords and bows every time without also throwing in double hookshots and remote controlled bugs, then it would make better financial sense to just replay an old Zelda game instead of buying the new one."

Pokemon


"but I can’t help but wish that they could find a way to elevate the series from a franchise based on amusement and finally reach some kind of payoff for the narrative groundwork they started laying two decades ago."

You want a Nintendo franchise to grow its narrative? I don't think Nintendo does that.


"It's great that Nintendo is working hard to keep making Zelda fun, I just wish they would put forth a little effort to make it interesting as well."

Would it be more interesting if, instead of Link, you played as a dog? And instead of waving a sword, you waved a paintbrush?

Roscoe said...

No, Nintendo totally does the narrative thing. They just don't like to let narrative lock them somewhere.

I point in the directions of The Fire Emblem sagas, and to a lesser extent, Metroid to support this. Also, the semi-pop broadening of Mario lore. less forward narrative, but a lot of lateral growth.

The Zelda thing is.... trickier.. in part because while they know the format is SOLID, they've made missteps before trying to branch out, and they know it works with a variety of tones, but is also a bit of a victim of it's own 90's success.

Go too far from that, and folks who grew up on the 64 get VERY itchy and vocal. learned that when I tried to tell the folks I used to live with about the joys of Link To The Past, and was shouted out of a room.

Which seems to be why Zelda DS games are frustratingly undercooked but have a cute, if slightly sad feel to them.