1.0.3 Patch Notes
•Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
•Weapon racks will no longer drop weapons 100% of the time
•Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Magic Find now only affects mob kills, and non-mob drops have been nerfed.
I realize that Blizzard wants the game to be nothing more than killing elite packs, in order to prevent botting. This nerf indicates the draconian steps they are willing to take in order to quash any attempt to depart from their narrow-minded, juvenile vision for Diablo 3.
You want to smash barrels? You want to farm pots? You want to sell Whimsyshire cloud runs?
Go kill that reflect damage, immune minion, shielding, molten pack.
Oh, and don't even bother to kill a boss afterwards.
•The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
•Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Stop smashing vases. Stop opening chests. Stop killing bosses. Stop killing uniques.
Just farm elite packs.
•Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Because Jay Wilson hates anything that isn't killing elite packs.
They really just need to skip to the end, and remove everything from the game that isn't an elite pack. Just a big, empty, white room full of reflect damage mobs.
Or, no, they still need to put some trash between you and the reflect damage mobs. But that trash shouldn't drop any loot, ever, because then people might do something other than kill elite packs.
And if anyone farms anything other than elite packs, then the pedophile 911 Hitler AIDS terrorists win.
Tuesday, June 19, 2012
1.0.3 Patch Notes