Wednesday, January 27, 2010

The new iPad

Tuesday, January 26, 2010

Miley and The Squid

Sarah was flipping throw the new Entertainment Weekly this afternoon and came across this image:

Miley and the Squid

The attached article is about celebrity death hoaxes, but does not say anything about Miley Cyrus. Does this mean that someone at Entertainment Weekly reads out blog? Should Jay be given credit for his amazing work? Who can we talk to about suing EW for ripping us off?

Monday, January 25, 2010

Might and Magic: Clash of Heroes - Review

The beauty of a puzzle-RPG is that it combines the leveling / story mechanics of an RPG with the addictive repetition of a simple puzzle game. Puzzle Quest, for example, is a very simple RPG supplemented by a battle system which is naught but games of Bejeweled played against NPCs. So, in the case of Puzzle Quest, one is compelled to play both in order to level one's character and to engage in games of Bejeweled. It is a very simple formula which combines two addictive styles of gameplay in order to produce a doubly addictive game.

So, upon purchasing Might and Magic: Clash of Heroes (MMCH), my expectation was for it to be a Puzzle Quest clone given that MMCH is a puzzle-RPG. Unfortunately, MMCH is entirely not a Puzzle Quest clone in the worst ways possible. Given that MMCH is a puzzle-RPG I shall review first the puzzle, then the RPG, and finally the puzzle-RPG.

Teh Puzzle:
The Puzzle / Battle system for MMCH is fantastic. The basic gameplay mechanic is this: 3 like units arranged horizontally create a defensive wall. 3 like unites arranged vertically create an attack. One modifies the placement of one's units in order to create attacks and construct walls. The enemy army appears on the top screen, one's own army appears on the bottom screen. Image for clarification:

This basic strategy is enhanced by adding combo attacks for like units and providing bonuses, such as extra turns, for creative construction of attacks / walls. Moreover, there are three kinds of units: Small, bigger, biggest. Obviously the biggest unit has more attack / defense power than the small unit, but the biggest unit requires more turns to charge its attack. One may modify one's army by including or excluding various units.

So, the basic puzzle system provides opportunities for strategy and growth both in terms of gaining adeptness at creating combos and organizing units as well as providing the opportunity to customize one's army. Overall, the puzzle aspect of MMCH is fantastic and well worth one's time. The problem, however, is the RPG component:

Teh RPG:
The story of MMCH was written by a retarded 5th grader with only a vague familiarity with either sentence structure or adjectives. Dialog in this game is to be skipped lest one become enraged at the sophomoric bullshit presented as prose.

Moreover, the RPG element of MMCH is presented as a chapter based story. There are 5 heroes to the game, each with its own chapter. Upon starting the game one first plays as the token elf, then the token knight, then the token necromancer, then bla then crap. So, while Puzzle Quest, for example, was a game in which one leveled one god damned character throughout the duration of gameplay MMCH offers one the opportunity to play 5 different characters and, as an added bonus, effectively START THE FUCKING GAME OVER EVERY FUCKING CHAPTER.

So, here's how chapter progression works: You start with basic units. Then you get medium units. Then you get advanced units. And this happens every god damned chapter. Once you gain a level of skill with one army and wish to progress? Well, hold on there, because it is now time for the chapter to end. Time to go back to a shitty army of shit units! And then upon leveling that army? Whoa! Time to START OVER AGAIN with SHIT UNITS.

It can be, at times, irritating. Upon gaining a degree of skill and affinity for one army I do not desire to start over with another army, another hero. I (and I know this sounds crazy) want to pick a fucking character, build a fucking army, and level the shit out of it. Which is impossible given that the character level cap is 10 and the unit level cap is 5. MMCH is not a game for grinders; MMCH is a game for people who really like starting over. MMCH is akin to impregnating a woman, carrying the fetus to 6 months, and then aborting the damn thing only to start over with another pregnancy which will, inevitably, get aborted. At some point one asks "why do I keep knocking this chick up?"

The reason one continues to knock this chick up is that MMCH also contains a multiplayer component, to be addressed in the section:

Teh Puzzle-RPG:
In order to utilize heroes / armies in multiplayer or quickplay one must first unlock the hero / army in single player. This is bullshit. This is also problematic given that in order to utilize particular units in multiplayer one must unlock the unit in single player. So, for example:

SINCE I MISSED UNLOCKING THE UNICORNS IN THE FUCKING ELF CHAPTER I CANNOT USE THE GOD DAMNED UNICORNS IN FUCKING QUICKPLAY / MULTIPLAYER!

This is irritating given that one cannot go back and replay completed chapters. So, in order to get unicorns for multiplayer I HAVE TO START THE FUCKING GAME OVER IN A NEW SAVE AND PLAY THROUGH THE GOD DAMNED ELF CHAPTER AGAIN! This situation is needless bullshit. To preclude an individual from using a unit in multiplayer is sensible if an individual has the opportunity to obtain the unit in a manner which is not infuriating and complicated. Given that I must unlock units on my first time through a chapter, lest I be required to go back and replay the game, I must consult gamefaqs in order to ensure that I get everything out of every chapter. Moreover, one receives no warning for a chapter ending and rather, upon fighting a boss, one will be treated to a cutscene and thrust into a new chapter.

So you better get everything unlocked before you fight that last boss, whoever that might be.

Teh Conclusion:
Might and Magic: Clash of Heroes is a fantastic puzzle / battle system entrenched within a juvenile, infuriating, needlessly restrictive RPG. In my play experienced I focused upon the puzzle battles as my source of enjoyment while hating the RPG and its unit unlocking system. So, if you buy this game, know going into it that you will hate part of it and adore the puzzles.

Might and Magic: Clash of Heroes gets 3 unlocked units out of a possible 5.

Daily Show: Special Comment

Thursday, January 21, 2010

Masturbating Bear: 6 months, 29 days



Fuck you.

I love the masturbating bear.

Monday, January 18, 2010

Haiti Earthquake: Concern via Prepositions

When someone shits in a landfill no one cares. The shit does not somehow negatively affect the functionality of the landfill, the aesthetics of the landfill, or the overall qualities of the landfill. A landfill is, fundamentally, a cesspool full of crap. Adding shit to crap does not somehow alter the status of the crap such that attention need be paid. The landfill was a pile of crap prior to the shit; after the shit the landfill is, still, a pile of crap.

Which is why I do not understand the attention being paid to the Haiti earthquake.

Prior to the earthquake Haitians were dying of malnutrition and exposure while lying atop their piles of crap. After the earthquake Haitians are dying of malnutrition and exposure while lying beneath their piles of crap. Somehow, magically, the change in the preposition from atop to beneath has sparked a wealth of concern such that everyone seems to care now.

Except for me. Because I recognize that the prepositional transition from "atop" to "beneath" need not incite concern.

I truly am stumped by this one. This is not a nation of productivity and international status which was somehow impaired in its functionality by the earthquake. This is not a titan of industry leading the way into the future which has been set back. This is fucking Haiti; the poorest country in the Western Hemisphere. They were fucked prior to the earthquake; they are fucked after the earthquake. Haiti being hit by an earthquake is akin to someone with terminal cancer getting AIDS. Sure, they're worse off than they were before. But they were already pretty damned fucked. And even if their AIDS is cured they still have terminal cancer!

It's not as if a temporary, immediate outpouring of concern and supplies will really help the situation, either. If you've watched any of the news coverage you will have been treated to persons listing supplies needed by the Haitians: Food, Water, Medicine, etc. And, I mean, of course they need those things; they were hit by an earthquake. But, if you've been paying attention, THEY'VE NEEDED THAT SHIT FOR YEARS! Providing the Haitians with these supplies will not return them to a self-sustained state of being. Providing these supplies will ensure that the Haitians survive to...continue to live on handouts.

Moreover, it's not as if Haitians only need Food, Water, Medicine, etc. The Haitians do not merely require life-sustaining supplies for the present in order to return to normalcy. Some other things the Haitians require, which are left out of the handy-dandy lists provide via news networks, are:

- An Infrastructure
- An Economy
- A Functional, Stable Government
- A Functional, Reliable Police Force
- Natural Resources
- An Economy

The Haitian people were never one hot meal and a polio vaccine away from becoming a function, self-sustaining country. They inhabit a country which lives off of handouts which will never sustain itself via its own means. Which is fine and dandy. Except our pouring millions of dollars of time, resources, and effort won't transform Haiti into, say, the Dominican Republic. Haiti before the earthquake was a shithole. Haiti after the earthquake is a shithole which, after an investment of millions of dollars in time and effort, will, hopefully, become a slightly less shitty shithole.

So, yes, it is sad when someone with terminal cancer gets AIDS. It is tragic when a poverty-stricken country like Haiti is hit by a natural disaster. But come the fuck on, people. Why are we striving to return Haiti to its pre-earthquake state of normalcy when its pre-earthquake state of normalcy was really fucking shitty? If we return Haiti to its state of being prior to the earthquake? They will still have these same problems; Haitians will still die of malnutrition, exposure, and disease. Haitians will still need food, water, and medicine. If we cure the AIDS they still have terminal cancer!

Moreover, you did not care two weeks ago. So, why the fuck would you start caring now? Why were the Haitians dying of malnutrition and exposure who died prior to the earthquake not worth your concern, your attention, your money? Why did the children dying atop their filth not receive a special segment on Countdown when the children dying beneath their filth do? Why does a change in preposition make you care?

The only thing which has changed in Haiti is that the Haitians have transitioned from dying atop to dying beneath. The only reason why you would care about Haiti now is if your concern and empathy is based upon prepositions.

And that is fucking moronic.