Saturday, July 10, 2010

[chat] of July

"Two Hundred and Thirty-Four years ago a bunch of guys got together on the fourth of July and decided --- because they didn't have any cherry bombs --- they would declare some self-evident truths."

Thursday, July 8, 2010

Finding Your Creedence Tape

It has been months since there was Rock Band DLC that was in any way interesting. This week was a ton of CCR songs. I have watched through a few of the charts. "Fortunate Son" and "Born on the Bayou" both look really fun to play. But the winner is "I Heard It Through the Grapevine" all 10 wonderful wanky guitar solo of it.

Tuesday, July 6, 2010

Ninokuni: Miyazaki + Pokemon



This thing was supposed to be a DS game. Then they realized they could put it on the PS3 and make it pretty. Then they realized they could do both and sell far more copies. So, that's cool.

Here is a summary of the trailer, which you need to fucking watch.

Pre 1:53 - Alright, this is an RPG for the PS3. Kind of pretty. I wonder why that thing keeps following the main character.

Post 1:53 - OH MY GOD IT'S FUCKING POKEMON!

Sunday, July 4, 2010

It reminds me of something

We hardly ever expect the quintessential events of our lives, those defining moments which forever change who we are. We make plans, we act on intentions, and we seek a bit of control.

But then something happens we never expected which shifts the course of our life towards a horizon of which we had never dreamt.

We find ourselves in a moment. We did not bring it about nor do we know how it will end. But we're stuck in that moment. All we can do, the only power we have, is to simply deal with it as best we can.

Life is something that happens to us, not something we produce, ourselves. And it's weird to realize that the entirety of one's existence is the result of acts and forces outside of one’s control.

Our only real choice, our only true option, is to simply orient ourselves in a particular direction and foolishly hope for the best. We maintain our little ideals and dreams for the future while we just kind of try to hope ourselves towards them as best we can.

Or not.

Sometimes you just have to wonder if there is any point in having a rudder to one's life. When you think about existence, when you consider the size of outer space, it becomes quite laughable to think that we can manage the hubris to try and be a determining force in what happens.

I'm not denying the feeling of choice. I'm simply asking what merit an individual's power of choice has when compared with everything else that exists.

So, something happens. We begin to remember. We realize that what we remember only exists in our memory, and those things for which those memories hope can never be.

We don't submit to nihilism, we don't lie down and die. We think, we are reminded, and then we realize a fairly basic truth of the memory: It is not good; it is not bad; It is simply how things were.

I realize that I cannot live in the past, that pleasant memories are simply that. They are no more or less than what happened. Yet to think that is both the pain and power of a memory: It happened. It is not happening in the present, it will never happen again.

But there was that moment; there was that time. It is miniscule, it is untenable, but it is there and it will never change. While the time itself was fleeting, the memory of that time maintains its being precious by its ever having been at all.

I had something, and then I lost it. And in every subsequent moment I either tried to ignore it or focused upon the losing.

But maybe, instead, I can simply focus on its ever having been at all. And perhaps I can be grateful that, for whatever it is worth, I can still, for the moment, remember.

Saturday, July 3, 2010

Dinosaur [chat]

Friday, July 2, 2010

Kristen Stewart: She really is that awkward

If you've ever, um, watched Twilight, like, you will know that, um, Kristen Stewart stammers and, uh, pauses, a lot. Like, a lot. Like, the whole fucking movie is, like, just Kristen, um, Stewart stammering and, um, pausing. And just, uh, when you think she's, erm, going to stammer, like, a little less...? That's only, uh, because she's, erm, pausing. She's basically, like, the most awkward, um, inarticulate, uh, person, ya know, ever.

If you, uh, have not seen, like, the, you know, Rifftrax they, uh, kind of tend to, like, you know, focus upon, uh, this quite, erm, a bit.



But I thought this was just for her character, in the movie.

Turns out, uh, that in real, um, life, eh, she is just, like, as awkward, and, uh, inarticulate.



Also, she apparently, uh, really cares, like, about wolves. And, um, hates that, ya know, they are, like, shot? And stuff? Shooting, um, is mean, erm, you know, bad. Yeah.

Thursday, July 1, 2010

Ebert: Keep the Kids off your Lawn

A while ago, Roger Ebert stated that Video games can never be art. Upon posting this article, Ebert became the focus of a torrent of scorn and criticism from "video gamers", a group the definition of which is quite lax. Despite the fact that none of these people cared about Ebert to begin with (except for when he wrote reviews about things which matter) they were all suddenly personally invested in his thoughts on video games.

Because, well, they had nothing better to do.

The primary focus of the original article is that a video game can never be art due to, in part, the definition of art:

Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Wikipedia believes "Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas...Key components of games are goals, rules, challenge, and interaction."

But we could play all day with definitions, and find exceptions to every one... .

One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

Unfortunately, Ebert never provides a clear definition of art. Rather, he sort of discusses the difference between, say, video games and novels, movies, and paintings. Video games seem to contain key features which make them distinctly not art, but rather something else. So, given Ebert's understanding of what constitutes art it cannot be the case that video games are art. He ends the article with something of a rhetorical question:
Why are gamers so intensely concerned, anyway, that games be defined as art?

If he thought that question would put the issue to rest, he was sorely mistaken. The bitching continued, the nonsense continued, and video gamers everywhere continued to post and rant and debate over what some film critic thought about games.

As a result, on July 1, 2010 Ebert posted a new article entitled "Okay, Kids, play on my lawn" in which he kind of retracts his position:

I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn't seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.

He goes on to write that one day video games may become art, and so his claim that they can "never be" art is revoked. But he maintains his fundamental position that video games, right now, are not art.

Alright, that's all summary. Now I get to write shit. And the shit I want to write is focused upon this thesis: Roger Ebert, keep those kids off your god damned lawn!

There is no reason, at all, to argue that video games are art. For that matter, there is no reason to care whether or not anyone thinks anything is art. The reason for this is that "art" is a fuckass stupid, nonsensical, meaninglessly arbitrary word which does not mean one god damned thing. The only sensible definition of art comes to us from Ad Reinhardt who wrote:
The one thing to say about art is that it is one thing. Art is art-as-art and everything else is everything else. Art as art is nothing but art. Art is not what is not art.

The merit of this definition, the virtue of this definition, is that it perfectly articulates the fundamental absurdity of the word "art." The word does not fucking mean anything; it is an honorary posited onto "shit someone likes" which is taken to be indicative of some super-special quality. What is that quality? No one knows. How does a thing come to have that quality? No one knows. But, fuck, we sure care about that honorary fucking term!

Here is a challenge: Tell seven people to each obtain one item to which they think the predicate "art" applies. Then, gather these seven items together and discern what quality they each possess which constitutes the quintessential feature of "art." Remember that this quality must not only be something they all share, but also must be ONE QUALITY which exists in everything, ever, which is "art". Once you have accomplished this task, you are free to ride off into the sunset upon your unicorn.

Here is a spoiler: You are not going to find a quintessential feature by which the predicate "art" can be known to be instantiated in a thing. The reason for this? Well, there is no such feature; "art" does not exist or occur independent of persons positing it onto entities. "Art" is a socially-constructed nonsense term.

That is the fundamental absurdity of this whole argument to which both sides need to provide an answer: WHY THE FUCK DO YOU CARE ABOUT THE WORD "ART"? If you think video games are art? Why do you care? If you think video games are not art? Why do you care? Stop applying the word "art" to video games and movies. What changes? Alright, now start applying the word "art" to video games and movies. What changes? Nothing? Ok, well then shut the god damned fuck up about it already.

That is not even a pragmatic move on my part. My concern is not for practical consequences but, rather, for the metaphysical status of the thing. If the predicate "chocolate" applies to a thing then this is meaningful, as it indicates that the thing contains "chocolateness" and, so, is delicious. But what the fuck does the predicate "art" do? What the fuck does "art" indicate? What the fuck is "artness"?

The question is not how people treat a thing which is called "art". The question is not how people act towards a thing which is called "art". The question is one of the thing-in-itself. Suppose I have an egg sitting on my desk. At time-point-one it is "70 degrees celcius". At time-point-two it is "not 70 degrees celcius". What changed? Now, say I have a calculator sitting on my desk. At time-point-one it is "art". At time-point-two it is "not-art". What changed? With regard to the egg, a fundamental metaphysical feature of the thing must have changed given what "70 degrees celcius" and "not 70 degrees celcius" mean. But the calculator, with regard to "art"? What the shit could have possibly, actually, changed?

The only way anyone gets "art" to be meaningful is if they equivocate "art" with another term which is actually meaningful. If we take "art" to mean "creative" or "important" or "worthwhile" then the term starts to be meaningful, but it only has meaning in its being an equivocation of those terms; "art" still means nothing unto itself. So, why the shit do we need "art"? Why not just call something "creative" or "important" or "worthwhile"? We do not need the word "art" to serve as a god damned middle man between "Avatar" and "creative". Just fucking say that Avatar is creative; the only reason for which one would need to invoke the word "art" is if they forgot how to spell "creative", in which case we don't really need to care about their opinions, anyway.

I tend to agree with Roger Ebert: video games are not art. However, I disagree with Ebert's position that movies are art. Why? Well, because nothing is art since art is nothing. There is no reason for Ebert to state that games may be art just as there is no reason for Ebert to state that games are not art. Both sides of the whole fucking argument are stupid. Movies are movies. Video games are Video games. Art is art-as-art.

And everything else? Well, that's everything else.



If you think I am wrong? If you think I have missed something? Alright, cool. But I'm only going to fucking listen to you after you provide a coherent, sensible, workable definition of art which is not simply
1) Equivocation between "art" and "other words".
2) Arbitrary, socially-constructed nonsense.
3) Stupid.

Good luck with that.