[chat] of July
"Two Hundred and Thirty-Four years ago a bunch of guys got together on the fourth of July and decided --- because they didn't have any cherry bombs --- they would declare some self-evident truths."
"Only a Sith deals in absolutes" - Obi-Wan Kenobi
Disagree?
"Two Hundred and Thirty-Four years ago a bunch of guys got together on the fourth of July and decided --- because they didn't have any cherry bombs --- they would declare some self-evident truths."
Posted by
_J_
at
11:59 PM
33
comments
Labels: [chat]
It has been months since there was Rock Band DLC that was in any way interesting. This week was a ton of CCR songs. I have watched through a few of the charts. "Fortunate Son" and "Born on the Bayou" both look really fun to play. But the winner is "I Heard It Through the Grapevine" all 10 wonderful wanky guitar solo of it.
Posted by
Mike Lewis
at
8:03 PM
3
comments
Labels: rock band
This thing was supposed to be a DS game. Then they realized they could put it on the PS3 and make it pretty. Then they realized they could do both and sell far more copies. So, that's cool.
Here is a summary of the trailer, which you need to fucking watch.
Pre 1:53 - Alright, this is an RPG for the PS3. Kind of pretty. I wonder why that thing keeps following the main character.
Post 1:53 - OH MY GOD IT'S FUCKING POKEMON!
Posted by
_J_
at
9:51 PM
1 comments
Labels: video games
We hardly ever expect the quintessential events of our lives, those defining moments which forever change who we are. We make plans, we act on intentions, and we seek a bit of control.
But then something happens we never expected which shifts the course of our life towards a horizon of which we had never dreamt.
We find ourselves in a moment. We did not bring it about nor do we know how it will end. But we're stuck in that moment. All we can do, the only power we have, is to simply deal with it as best we can.
Life is something that happens to us, not something we produce, ourselves. And it's weird to realize that the entirety of one's existence is the result of acts and forces outside of one’s control.
Our only real choice, our only true option, is to simply orient ourselves in a particular direction and foolishly hope for the best. We maintain our little ideals and dreams for the future while we just kind of try to hope ourselves towards them as best we can.
Or not.
Sometimes you just have to wonder if there is any point in having a rudder to one's life. When you think about existence, when you consider the size of outer space, it becomes quite laughable to think that we can manage the hubris to try and be a determining force in what happens.
I'm not denying the feeling of choice. I'm simply asking what merit an individual's power of choice has when compared with everything else that exists.
So, something happens. We begin to remember. We realize that what we remember only exists in our memory, and those things for which those memories hope can never be.
We don't submit to nihilism, we don't lie down and die. We think, we are reminded, and then we realize a fairly basic truth of the memory: It is not good; it is not bad; It is simply how things were.
I realize that I cannot live in the past, that pleasant memories are simply that. They are no more or less than what happened. Yet to think that is both the pain and power of a memory: It happened. It is not happening in the present, it will never happen again.
But there was that moment; there was that time. It is miniscule, it is untenable, but it is there and it will never change. While the time itself was fleeting, the memory of that time maintains its being precious by its ever having been at all.
I had something, and then I lost it. And in every subsequent moment I either tried to ignore it or focused upon the losing.
But maybe, instead, I can simply focus on its ever having been at all. And perhaps I can be grateful that, for whatever it is worth, I can still, for the moment, remember.
Posted by
_J_
at
3:59 AM
3
comments
Labels: love
If you've ever, um, watched Twilight, like, you will know that, um, Kristen Stewart stammers and, uh, pauses, a lot. Like, a lot. Like, the whole fucking movie is, like, just Kristen, um, Stewart stammering and, um, pausing. And just, uh, when you think she's, erm, going to stammer, like, a little less...? That's only, uh, because she's, erm, pausing. She's basically, like, the most awkward, um, inarticulate, uh, person, ya know, ever.
If you, uh, have not seen, like, the, you know, Rifftrax they, uh, kind of tend to, like, you know, focus upon, uh, this quite, erm, a bit.
But I thought this was just for her character, in the movie.
Turns out, uh, that in real, um, life, eh, she is just, like, as awkward, and, uh, inarticulate.
Also, she apparently, uh, really cares, like, about wolves. And, um, hates that, ya know, they are, like, shot? And stuff? Shooting, um, is mean, erm, you know, bad. Yeah.
Posted by
_J_
at
5:28 AM
0
comments
Labels: video
A while ago, Roger Ebert stated that Video games can never be art. Upon posting this article, Ebert became the focus of a torrent of scorn and criticism from "video gamers", a group the definition of which is quite lax. Despite the fact that none of these people cared about Ebert to begin with (except for when he wrote reviews about things which matter) they were all suddenly personally invested in his thoughts on video games.
Because, well, they had nothing better to do.
The primary focus of the original article is that a video game can never be art due to, in part, the definition of art:
Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Wikipedia believes "Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas...Key components of games are goals, rules, challenge, and interaction."
But we could play all day with definitions, and find exceptions to every one... .
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
Why are gamers so intensely concerned, anyway, that games be defined as art?
I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn't seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.
The one thing to say about art is that it is one thing. Art is art-as-art and everything else is everything else. Art as art is nothing but art. Art is not what is not art.
Posted by
_J_
at
11:12 PM
4
comments
Labels: Art, rant, video games