It's $15 fucking dollars! I spend more than that on lunch half the time. How is that too much for a downloadable game? Why is $10 a good price for a downloadable game and $15 isn't?
I consider $1 to be too much for any Madden game, and I would have happily paid $30 for FFCC:MLAAK. I don't think there is a formula that can be written to decied how much a game is worth based on it's development cycle and distribution methods, nor should there be. A game should be priced based on how good it is, plain and simple.
5 comments:
Fuck creativity. I want to play Diablo II.
I played the demo, I was a great puzzle/platfomer. That being said, 15$ is to much to spend on a downloadable game.
it's absolutely worth the 15 for a new game, though.
It's a damn fine game.
Pricing is about finding a fee users are willing to pay.
I wouldn't download the game if it were free...so I can't really say what a reasonable fee would be for Braid.
It's $15 fucking dollars! I spend more than that on lunch half the time. How is that too much for a downloadable game? Why is $10 a good price for a downloadable game and $15 isn't?
I consider $1 to be too much for any Madden game, and I would have happily paid $30 for FFCC:MLAAK. I don't think there is a formula that can be written to decied how much a game is worth based on it's development cycle and distribution methods, nor should there be. A game should be priced based on how good it is, plain and simple.
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