Saturday, October 19, 2013
Wednesday, October 16, 2013
Pokemon X/Y : It's like Path of Exile, but most of them aren't rocks
You guys, there's a new Pokemon game, and it's a lot like the other Pokemon games, but this one is just basically fucking full of polygons. At one point while playing, you'll probably take a look at Pikachu, expecting to see some variation of the sprite that has become so familiar your brain has actually grown around it over time, like a tree slowly enveloping a nearby fence post.
But there's no sprite! Your brain tree recoils, decades of growth undone, then registers the fact that there's a three dimensional model of Pikachu, and when he opens his mouth, a GameBoy-era digital screech does not come out, but a voice sample from the anime. It is so startlingly revolutionary that I fear I err on the side of understatement when I say that the moment has not and never will be surpassed, even if we were to one day land on the moon.
Otherwise, the game is pretty standard. I like a lot of the new Pokemon, I like that I'm only using birds as much as possible, and I like that you can farm the everloving shit out of berries in a dedicated berry farm, and not some ridiculous network of overlooked parcels of land spread out over an entire country. I also like that the experience share device is given to you pretty early, and applies to all Pokemon in your party. I sort of like the mini-games that let you dick around with your party and raise their musical note stat, and that they finally moved EV training to the forefront and made a game out of it. I like that you can change your trainer's appearance, I like that the roller skates that make travel a lot quicker, I like that you can run inside buildings, and I like that these mundane things are the most notable improvements they've made to the series since I last checked in at Pearl.
Well, ok, they've also improved the internet stuff, which works a lot better. You can trade and battle and talk to people locally or over the tubes far easier than I would have ever expected Nintendo to allow. Even if you're not in a Pokemon Center, upstairs standing around in front of a desk like an idiot, you can initiate a trade. Even if you haven't entered in your system friend code, your game friend code, and/or scanned your Club Nintendo card in your e-Reader, you can connect to other players. It's pretty great.
On the whole, I give Pokemon X/Y five Eevee armies out of a possible Bidoof Cyclone
But there's no sprite! Your brain tree recoils, decades of growth undone, then registers the fact that there's a three dimensional model of Pikachu, and when he opens his mouth, a GameBoy-era digital screech does not come out, but a voice sample from the anime. It is so startlingly revolutionary that I fear I err on the side of understatement when I say that the moment has not and never will be surpassed, even if we were to one day land on the moon.
Otherwise, the game is pretty standard. I like a lot of the new Pokemon, I like that I'm only using birds as much as possible, and I like that you can farm the everloving shit out of berries in a dedicated berry farm, and not some ridiculous network of overlooked parcels of land spread out over an entire country. I also like that the experience share device is given to you pretty early, and applies to all Pokemon in your party. I sort of like the mini-games that let you dick around with your party and raise their musical note stat, and that they finally moved EV training to the forefront and made a game out of it. I like that you can change your trainer's appearance, I like that the roller skates that make travel a lot quicker, I like that you can run inside buildings, and I like that these mundane things are the most notable improvements they've made to the series since I last checked in at Pearl.
Well, ok, they've also improved the internet stuff, which works a lot better. You can trade and battle and talk to people locally or over the tubes far easier than I would have ever expected Nintendo to allow. Even if you're not in a Pokemon Center, upstairs standing around in front of a desk like an idiot, you can initiate a trade. Even if you haven't entered in your system friend code, your game friend code, and/or scanned your Club Nintendo card in your e-Reader, you can connect to other players. It's pretty great.
On the whole, I give Pokemon X/Y five Eevee armies out of a possible Bidoof Cyclone
Posted by
MA17
at
9:29 AM
2
comments
Sunday, October 13, 2013
Path of Exile: It's like pokemon, but they're rocks
The main problem with Diablo 3 is that it removed the
metagame.
I'll just let that stand alone, for a moment. So you can soak it in.
This removal has a few consequences with respect to character creation. The over-simplification of stat allocation and skill acquisition extirpated the need to employ spreadsheets and spend hours researching character builds on forums. It also eliminated the flavor of character creation. In Diablo 2, your leap Barbarian felt like *your* leap Barbarian. Sure, all leap Barbarians may be functionally identical, but by allowing players to pick their own stats, and maintaining some permanence to skill choice, one felt as if they had created a character unique to them. Diablo 3's character creation system, by contrast, is so bland and inconsequential that it purges any sense of uniqueness from characters. Your Barbarian is exactly like every other Barbarian, so "fuck it".
I'll just let that stand alone, for a moment. So you can soak it in.
This removal has a few consequences with respect to character creation. The over-simplification of stat allocation and skill acquisition extirpated the need to employ spreadsheets and spend hours researching character builds on forums. It also eliminated the flavor of character creation. In Diablo 2, your leap Barbarian felt like *your* leap Barbarian. Sure, all leap Barbarians may be functionally identical, but by allowing players to pick their own stats, and maintaining some permanence to skill choice, one felt as if they had created a character unique to them. Diablo 3's character creation system, by contrast, is so bland and inconsequential that it purges any sense of uniqueness from characters. Your Barbarian is exactly like every other Barbarian, so "fuck it".
Path of Exile is the antithesis of that, due to this:

and these:

Path of Exile's passive tree, and skill gem system, allow
players to build a character unique to them.
As with Diablo 2, every Spork Witch is functionally identical, but the
game manifests the feeling of building your own unique character. To make Sporky the Spork Witch, a player has to hunt down the Spark and Fork gems. Said player then has to
read internet forums and theorycraft the passive tree that will most compliment
Sporky's intended purpose. There is consequence to
character creation, and an ample metagame over top the game proper.
To provide a bit more detail on just what that means,
characters do not gain spells as they level.
Instead, spells are attained by acquiring spell gems. In Diablo 2, you get fireball by leveling up. In Path of Exile, you get fireball when the
fireball gem drops off a mob, and you socket it into an item. As your character gains experience, so too
does the fireball gem. When you get better
items, you can unsocket and resocket the gem into the new items. Gems can be passed between characters as
well.
So, in addition to leveling your character, you also level
your spell gems. This creates another avenue for uniqueness and individuality to your account. A player has a level 30 witch, a level 7
spark gem, and a level 4 fork gem. It's
like pokemon, but they're rocks.
The passive tree is where this goes a bit too far. "Intimidating" fails to adequately
capture the sense one has when allocating passive points. While there are some mechanisms for a partial
respec of points, the depth of the passive tree may foster a sense of 'Diablo 2
Skill-Point Anxiety', wherein players hoard their points until they have a
better grasp on the game mechanics, and then spend them with trembling
hands. If Path of Exile has a fault, it
is found in this expansive passive system. However, given how shitty Diablo 3 was, this is a fault one appraises with a kind eye.
Moreover, any character can use any weapon or skill. So, you want to build a barbarian who throws fireballs? Go fucking nuts. Fagballs the Flamer Barb may be completely ineffective at endgame, but you still have the option of making him.
Hear that, Blizzard? "Option."
Moreover, any character can use any weapon or skill. So, you want to build a barbarian who throws fireballs? Go fucking nuts. Fagballs the Flamer Barb may be completely ineffective at endgame, but you still have the option of making him.
Hear that, Blizzard? "Option."
The game also solves the perpetual problem of gold currency
devaluation by removing coinage. The
"currency" of the game is found in identification / town portal scrolls,
and various orbs a character can use to modify their items. One Orb of Scouring (remove all properties
from an item) is worth six Orbs of Alteration (reforges a magic item with new
random properties). Helpful websites exist to articulate
the current exchange rates. This system
solves the problem of the SOJ economy dilemma, by making the most valuable currency
items reasonably available to all players.
PoE also solves the problem of Hardcore being retarded. In Diablo 2 and 3, when your Hardcore character dies it is gone forever, lost to lag and mourned for days. When your Hardcore character dies in Poe? It is changed to a Softcore character.
That's it. You don't lose your gear. You don't lose your items. Fagballs simply changes from Hardcore to Softcore. There is absolutely no reason to not start as a Hardcore character.
I know, right?
PoE also solves the problem of Hardcore being retarded. In Diablo 2 and 3, when your Hardcore character dies it is gone forever, lost to lag and mourned for days. When your Hardcore character dies in Poe? It is changed to a Softcore character.
That's it. You don't lose your gear. You don't lose your items. Fagballs simply changes from Hardcore to Softcore. There is absolutely no reason to not start as a Hardcore character.
I know, right?
Between the passive tree, skill stones, a sensible approach to Hardcore, and the currency
system, Path of Exile may very well be the greatest Diablo game, ever. The graphics are also quite nice, and it's
free to download / play. The company
turns a profit through microtransactions that allow players to make aesthetic
changes to their characters. While the
game is in beta, there are Open Beta Supporter Packs for sale that allow players to gain points and a few
unique items before the game is officially released. Best of all, if you give them $270 you get
your name in the credits!
Anyone who was disappointed with Diablo
3 is strongly encouraged to play Path of Exile, and to give all of your money to Grinding Gear Games just
to spite Blizzard.
I give Path of Exile 8 kicks to Jay Wilson's stupid loser face, out of a possible God damn Diablo 3 is a shitty fucking mess of retarded faggoty dumb.
I give Path of Exile 8 kicks to Jay Wilson's stupid loser face, out of a possible God damn Diablo 3 is a shitty fucking mess of retarded faggoty dumb.
Posted by
_J_
at
8:57 AM
2
comments
Labels: path of exile, rant, review
Saturday, October 5, 2013
Persepolis
I started to write this post about five years ago, and I haven't seen the movie Persepolis in probably three years, but let's just go ahead and write about it anyway.
For me, the part of Persepolis that endures is the part where the young narrator, Satrapi, starts going to punk shows where men in mohawks scream profanities and unintelligible rage. Prior to these shows, she had been an uninvested participant of Iranian life following the ousting of the Shah. She was sent off to the west to be educated in a world not completely fucked, and basically discovered drugs, sex, and punk.
What makes this particular segment memorable to me, despite lasting only momentarily on screen, is the way in which it shows noise and anger as a temporary release from an oppressive world that criminalizes the most mundane of human expressions. Morality police have been a constant presence in Satrapi's life, using outlandish punishment to dictate how men an women interact, and more pressingly, how women present themselves publicly. The punk shows neatly shortcut the beauty and sadness of the typical sort of art that flows from suffering and privation (which does, in fact, mark much of Satrapi's work here), and lets us get directly to the part that is ugly and destructive. It acknowledges a wrong and a feeling of rejection, but doesn't wait for a poet's soul to interpret it.
It just says FUCK really loud into a microphone over a sick guitar riff. It is a much more nihilistic point of view than what preceded it: nobody is offering a better political alternative, nobody
has the answer for what will fix society's ills, they're just saying "fuck this place", basically. I dig.
For me, the part of Persepolis that endures is the part where the young narrator, Satrapi, starts going to punk shows where men in mohawks scream profanities and unintelligible rage. Prior to these shows, she had been an uninvested participant of Iranian life following the ousting of the Shah. She was sent off to the west to be educated in a world not completely fucked, and basically discovered drugs, sex, and punk.
What makes this particular segment memorable to me, despite lasting only momentarily on screen, is the way in which it shows noise and anger as a temporary release from an oppressive world that criminalizes the most mundane of human expressions. Morality police have been a constant presence in Satrapi's life, using outlandish punishment to dictate how men an women interact, and more pressingly, how women present themselves publicly. The punk shows neatly shortcut the beauty and sadness of the typical sort of art that flows from suffering and privation (which does, in fact, mark much of Satrapi's work here), and lets us get directly to the part that is ugly and destructive. It acknowledges a wrong and a feeling of rejection, but doesn't wait for a poet's soul to interpret it.
It just says FUCK really loud into a microphone over a sick guitar riff. It is a much more nihilistic point of view than what preceded it: nobody is offering a better political alternative, nobody
has the answer for what will fix society's ills, they're just saying "fuck this place", basically. I dig.
Posted by
MA17
at
5:34 AM
3
comments
Tuesday, September 17, 2013
Blizzard Removes D3 Auction House
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Posted by
_J_
at
4:35 PM
5
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Labels: diablo III
Friday, September 13, 2013
Sunday, September 1, 2013
To My Surprise
If one vacuums regularly, they don't make me sneeze nearly as much as they usually would. And, then I don't die. And, not dying provides an opportunity to be generous with my affections, which I have chosen to embrace.
Posted by
Caleb
at
1:46 AM
3
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Labels: cats
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