One day you're going to pay attention to how dates work on Blogger. On that day I will buy you a big hat which says "I just paid attention to the world in which I live and learned how dates work on Blogger."
If your goal is to create a [chat] thread for the week of 12/30/07 - 01/06/08 you have to set the post time for the [chat] thread to 1/5/08 at 11:59 p.m. If you set the post time to 1/6/08 at 12:01 a.m. (or just ignore the time and leave it at whenever you created the post) then it will set to the week of 1/6/08-1/13/08.
I don't know if we're doing anything New Yearsy but I bought the Star Wars RiffTrax pack as well as X-Men so if we want to watch episodes 2 and 3 that would be keen. We can watch X-Men if someone else has the dvd.
my thoughts...I can't find imp slice and dice in assassination. I do however see it in combat.
Other big thing you missed. You now get 61 talents instead of 51.
From what you have assuming you spent points on slice and dice in combat because you wuv it so.
I don't see how you don't find a way to get up to combat potency, because it is jsut that, potent.
I'm thinking possibly a point in vitality to get the last one needed to get to combat potency.
At this point we have 4 points left. I don't know if you use backstab (probably can't because you use swords) or shiv (don't know this skill at all) but the other bonuses from surprise attacks make it seem worthwhile to me. Then I would finish off vitality.
You would then be left with something that looks like this. This leaves you with a plethora of options for the final two points in cluding murder, imp expose armor, blade twisting, weapon expertise, and nerves of steel, would be best choices imo. My choice would be imp, exposed armor.
I spent the points yesterday while trying to kill an elite mob and already regret it. I think I wasted two points in combat trying to get to dual wield proficiency. It takes 15 points in combat talents to get to dual wield and so I went with some combination involving improved slice and dice that left me with two points which I spent in improved sprint because I'm an idiot.
At this point I've spent points so that once I level again I can start dumping points into dual wield. I'll probably just ride things out until I hit some higher level and respec rather than do it right now given that I'll have to respec anyway.
Also, I was hopping around on Malygos last night and saw that Churchill, best pvp warlock ever, uses Affliction and Demonology rather than putting the 21 points in Destruction to get to Ruin.
I think that going Demonology would make a lot more sense. With soul link and all the little damage boosts one can get it seems like that overall damage boost would be far more fruitful than the Ruin boost to damage on criticals. Plus with Soul Link I would probably not die as much.
I don't know if that build would be useful in raids given that I'd want to deal damage and have an imp out...but I can think about it as I sit here doing data entry.
Why in the hell would you pick up imp sprint? You had 19 points spent in the first 3 tiers before dual wield spec on the build you proposed earlier. You had so many better options.
Because I do not know how to spend talent points. Once I level I'm going to respec and spend them usefully. Right now those two points don't really matter.
I thought that getting the boost to parry and the ability to get a bonus attack on a successful parry was a good idea but couldn't find any posts online to support my theory.
Also, I think we all need to xfer over to a RP server.
It depends if you are trying to make a solo/pvp rogue, or a raiding rogue, whether or not riposte is useful. In a raid/instance you won't have a lot of opportunities to use it, but in pvp and solo you will have tons of uses for it.
meh, I care now what my DS looks like, as long as it is comfortable in my hand which it currently does not, nor does that look to remedy the situation, and that they continue to make good new games for it.
Demonology points are where they are and they ought to be self explanatory. They're there to give me Soul Link and Demonic Knowledge for the damage / health boosts.
Affliction is sort of up in the air. I have 27 points to spend and it takes 25 to get to Shadow Mastery. So most of those points are where they are to afford me the ability to use Shadow Mastery.
Nightfall and the two corruption talents, and siphon life are the talents I will have for sure. The others are there because I have to spend them and they are far better than other options. Most of them boost Drain Life and assist Drain Life's functionality.
Suppresion instead of Amplify curse and grim reach maybe. I don't really use Amplify Curse so I might move that point to something else. I don't use curse of agony or curse of weakness all that much if I remember correctly. I'll have to grind a few mobs tomorrow to remember how often curse of agony is used. I think it takes the place of my curse spot and there is something I use more often to boost something else...but i can't remember.
Anyway, that's the build I'm thinking.
The build I have now uses the Destruction tree to get to Ruin so that my Shadow Bolts are better. But I think that the demonology damage boosts and life boosts will make up in utility/damage for what I gained from my Ruin boosted Shadow Bolt crits.
I really like the build. Surprised you don't use curse of agony more, then again not really experienced with locks. Amplify Curse can be really good with it, if you use it as directed :).
Unfortunately, you apparently cannot have your cake and eat all of too, as DemKnow, ShadMast, and Soul Link are not all possible to max out, so sad :( I'm curious if DemKnow is better than Shadow Mastery. Would need to measure your average pet's Int/Stam after the Fel Int/Stam talents are in effect, and compare.
The problem with Curse of Agony is that it is a Curse and I can have only one Curse active at a time. I think there is another curse I use that replaced Curse of Agony.
When I am not at work I can check some sites and see how the damage bonuses compare between Shadow Mastery and Demonic Knowledge.
So that child beating survey also redirected to a matchmaking site for me (probably because I could beat up so many children that the internet determined that I MUST breed). I decided to make fun of the people on the site, because it amused me.
my guess is that the survey was written for the matchmaking site and one can only see one's child beating number if one is logged in to the matchmaking site.
some surprising choices here imo. Feels like you are trying to force a 41/20 build for no good reason than to be 41/20.
Talents I don't understand: Intensity Shadowburn
The 2 destruction ones would make sense if you were just trying to get to ruin, but since ruin isn't here, the filler talents seem like wasted talents.
Seems like those could have been spent better in the affliction tree on talents such as malediction (seems really awesome in raids) and finishing out fel concentration (your bread and butter in solo, small group)
Shadowburn is a great way to finish a mob. Instant cast and a return of a soul shard so it's just 515 mana for 600ish damage. Then you add on your bonus damage to shadow and you're hitting them for 1,500+ instantly to finish them.
Unstable affliction is nice...but I REALLY miss Ruin.
The spell I thought was a waste was Amplify Curse. A 3 minute cooldown for a 50% boost in damage to a curse which does not activate until it has been on the mob for a minute? No way.
Then I used them and my Curse of Doom popped for 9,430 damage.
When my Curse of Doom/Amply Curse are on cooldown my sequence is: - Curse of Shadow - Corruption - Siphon Life - Unstable Affliction - Shadowbolt, shadowbolt
And then it's just keeping the DoTs up while I shadowbolt. Unstable Affliction is doing 1050 + bonus damage over 18 seconds and takes 1.5 seconds to cast. I don't know if over time the Unstable Affliction is doing more damage than the Shadowbolts with Ruin are. I dunno.
37 comments:
wtf, I did the test, but the final page redirects to a matchmakingsite.
@Kylebrown - strange
One day you're going to pay attention to how dates work on Blogger. On that day I will buy you a big hat which says "I just paid attention to the world in which I live and learned how dates work on Blogger."
If your goal is to create a [chat] thread for the week of 12/30/07 - 01/06/08 you have to set the post time for the [chat] thread to 1/5/08 at 11:59 p.m. If you set the post time to 1/6/08 at 12:01 a.m. (or just ignore the time and leave it at whenever you created the post) then it will set to the week of 1/6/08-1/13/08.
Because that's how stupid, stupid Blogger works.
I don't know if we're doing anything New Yearsy but I bought the Star Wars RiffTrax pack as well as X-Men so if we want to watch episodes 2 and 3 that would be keen. We can watch X-Men if someone else has the dvd.
I'm not watching Episode 1 again.
Also, dad made beefstick.
Rogue Build for when I get home:
Assassination (20 points)
3/3 Improved Eviscerate
5/5 Malice
3/3 Ruthlessness
3/3 Improved Slice and Dice
1/1 Relentless Strikes
5/5 Lethality
Combat (31 points)
3/3 Improved Gouge
2/2 Improved Sinister Strike
5/5 Deflection
5/5 Precision
1/1 Riposte
5/5 Dual Wield Specialization
1/1 Blade Flurry
5/5 Sword Specialization
3/3 Aggression
1/1 Adrenaline Rush
Thoughts?
On wowwiki there is a series of articles called "Working with a..." and every class has its own article.
They are enjoyable and informative.
my thoughts...I can't find imp slice and dice in assassination. I do however see it in combat.
Other big thing you missed. You now get 61 talents instead of 51.
From what you have assuming you spent points on slice and dice in combat because you wuv it so.
I don't see how you don't find a way to get up to combat potency, because it is jsut that, potent.
I'm thinking possibly a point in vitality to get the last one needed to get to combat potency.
At this point we have 4 points left. I don't know if you use backstab (probably can't because you use swords) or shiv (don't know this skill at all) but the other bonuses from surprise attacks make it seem worthwhile to me. Then I would finish off vitality.
You would then be left with something that looks like this. This leaves you with a plethora of options for the final two points in cluding murder, imp expose armor, blade twisting, weapon expertise, and nerves of steel, would be best choices imo. My choice would be imp, exposed armor.
I spent the points yesterday while trying to kill an elite mob and already regret it. I think I wasted two points in combat trying to get to dual wield proficiency. It takes 15 points in combat talents to get to dual wield and so I went with some combination involving improved slice and dice that left me with two points which I spent in improved sprint because I'm an idiot.
At this point I've spent points so that once I level again I can start dumping points into dual wield. I'll probably just ride things out until I hit some higher level and respec rather than do it right now given that I'll have to respec anyway.
Also, I was hopping around on Malygos last night and saw that Churchill, best pvp warlock ever, uses Affliction and Demonology rather than putting the 21 points in Destruction to get to Ruin.
I think that going Demonology would make a lot more sense. With soul link and all the little damage boosts one can get it seems like that overall damage boost would be far more fruitful than the Ruin boost to damage on criticals. Plus with Soul Link I would probably not die as much.
I don't know if that build would be useful in raids given that I'd want to deal damage and have an imp out...but I can think about it as I sit here doing data entry.
I refuse to believe that Churchill is better than Kouta. Just because I say so :)
Why in the hell would you pick up imp sprint? You had 19 points spent in the first 3 tiers before dual wield spec on the build you proposed earlier. You had so many better options.
Because I do not know how to spend talent points. Once I level I'm going to respec and spend them usefully. Right now those two points don't really matter.
I thought that getting the boost to parry and the ability to get a bonus attack on a successful parry was a good idea but couldn't find any posts online to support my theory.
Also, I think we all need to xfer over to a RP server.
Skype for PSP.
Really?
It depends if you are trying to make a solo/pvp rogue, or a raiding rogue, whether or not riposte is useful. In a raid/instance you won't have a lot of opportunities to use it, but in pvp and solo you will have tons of uses for it.
I'm trying to make a rogue who can DPS the crap out of raid/instance bosses and not die.
It's...it's so...so beautiful.
meh, I care now what my DS looks like, as long as it is comfortable in my hand which it currently does not, nor does that look to remedy the situation, and that they continue to make good new games for it.
replace now with not.
that is all.
carry on.
That DS design would be sort of like the PSP. It looks incredible sitting on a display.
Then you pick it up and try to play a game on it.
And you hate it.
The wikipedia page for Twin Peaks is not that bad.
the spoilers alone are unpleasant.
@DS - i like my 1st gen DS - it is big and fits in my hand
@twin peaks - it has gotten better
@ros - ros is a n00b
I like my first gen DS as well. It is well loved.
But, man, I would like to have that concept DS to put in a case above my desk.
Also, I just initiated a transfer of my main WoW character to a new realm.
So it begins anew.
Quidfacis Spec
Demonology points are where they are and they ought to be self explanatory. They're there to give me Soul Link and Demonic Knowledge for the damage / health boosts.
Affliction is sort of up in the air. I have 27 points to spend and it takes 25 to get to Shadow Mastery. So most of those points are where they are to afford me the ability to use Shadow Mastery.
Nightfall and the two corruption talents, and siphon life are the talents I will have for sure. The others are there because I have to spend them and they are far better than other options. Most of them boost Drain Life and assist Drain Life's functionality.
Suppresion instead of Amplify curse and grim reach maybe. I don't really use Amplify Curse so I might move that point to something else. I don't use curse of agony or curse of weakness all that much if I remember correctly. I'll have to grind a few mobs tomorrow to remember how often curse of agony is used. I think it takes the place of my curse spot and there is something I use more often to boost something else...but i can't remember.
Anyway, that's the build I'm thinking.
The build I have now uses the Destruction tree to get to Ruin so that my Shadow Bolts are better. But I think that the demonology damage boosts and life boosts will make up in utility/damage for what I gained from my Ruin boosted Shadow Bolt crits.
I really like the build. Surprised you don't use curse of agony more, then again not really experienced with locks. Amplify Curse can be really good with it, if you use it as directed :).
Unfortunately, you apparently cannot have your cake and eat all of too, as DemKnow, ShadMast, and Soul Link are not all possible to max out, so sad :( I'm curious if DemKnow is better than Shadow Mastery. Would need to measure your average pet's Int/Stam after the Fel Int/Stam talents are in effect, and compare.
I do like the build though.
The problem with Curse of Agony is that it is a Curse and I can have only one Curse active at a time. I think there is another curse I use that replaced Curse of Agony.
When I am not at work I can check some sites and see how the damage bonuses compare between Shadow Mastery and Demonic Knowledge.
So that child beating survey also redirected to a matchmaking site for me (probably because I could beat up so many children that the internet determined that I MUST breed). I decided to make fun of the people on the site, because it amused me.
Your observations were greatly appreciated this Friday morning.
my guess is that the survey was written for the matchmaking site and one can only see one's child beating number if one is logged in to the matchmaking site.
"one can only see one's child beating number if one is logged in to the matchmaking site."
When I read that the first time I missed the word "child".
http://www.metro.co.uk/weird/article.html?in_article_id=82448&in_page_id=2
Kid's gonna grow up on the streets, gutting hobos to stay warm.
Eventually, become prime minister.
What?! Everyone says the middle one's darker than the others.
Try this one. I got 24.
I also got 24.
Today was apparently printer day at work. I installed and made function four network printers.
I had a rant for today but, you know, printers.
Caleb want Rant.
Quid build per GM
some surprising choices here imo. Feels like you are trying to force a 41/20 build for no good reason than to be 41/20.
Talents I don't understand:
Intensity
Shadowburn
The 2 destruction ones would make sense if you were just trying to get to ruin, but since ruin isn't here, the filler talents seem like wasted talents.
Seems like those could have been spent better in the affliction tree on talents such as malediction (seems really awesome in raids) and finishing out fel concentration (your bread and butter in solo, small group)
Intensity: For Shadow Bolt
Shadowburn: Awesome.
Shadowburn is a great way to finish a mob. Instant cast and a return of a soul shard so it's just 515 mana for 600ish damage. Then you add on your bonus damage to shadow and you're hitting them for 1,500+ instantly to finish them.
Unstable affliction is nice...but I REALLY miss Ruin.
The spell I thought was a waste was Amplify Curse. A 3 minute cooldown for a 50% boost in damage to a curse which does not activate until it has been on the mob for a minute? No way.
Then I used them and my Curse of Doom popped for 9,430 damage.
When my Curse of Doom/Amply Curse are on cooldown my sequence is:
- Curse of Shadow
- Corruption
- Siphon Life
- Unstable Affliction
- Shadowbolt, shadowbolt
And then it's just keeping the DoTs up while I shadowbolt. Unstable Affliction is doing 1050 + bonus damage over 18 seconds and takes 1.5 seconds to cast. I don't know if over time the Unstable Affliction is doing more damage than the Shadowbolts with Ruin are. I dunno.
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