Tuesday, May 13, 2008

Nintendo Pisses me off sometimes.

WiiWare Space requirements

The fucking Wii needs a fucking Hard Drive and the fucks at Nintendo are fucking stupid for not fucking including one in the first fucking place.

I mean, how mud-fucking stupid do you have to be as a console developer to say "Let's not put a hard drive in it...but let's provide content downloads."

Fucking brilliant.

It wouldn't piss me off if people were't so bend-over-themselves-stupid in their defense of the system. It's like Nintendo could have released a dead dog in a box and 500,000 assholes would have flocked to stores to buy the damn thing.

Sure, the Wiimote is novel and fun for a few days. Great. But when you compare it to what it could be given the Xbox360 and PS3 i'm really at a loss as to why someone would spend money on the fucking thing.

I mean, how fucking apologetic can Nintendo fanboys really be? Friend Codes are stupid, but it's Nintendo, so that's fine. Brawl is just Melee again, but it's Nintendo, so it's fine. There's no hard drive, but it's Nintendo, so it's fine. The Wiimote doesn't really work that well, but it's Nintendo, so it's fine.

I'm pretty sure at this point Nintendo could resurrect Hitler, let him loose in Jersey, and no one would mind so long as they shoved a motion-sensitive control up his ass and gave him a Mario hat.

23 comments:

Unknown said...

There is this thing called an SD card, which Nintendo has embraced that allows us to transfer data on and off of the system. I prefer that to an internal hard drive dramatically.

Unknown said...

Also, FFCC: MLAAK is freaking addictive.

Mike Lewis said...

errr...

FFCC: MLAAK takes up about 250 blocks....the wii has 2500ish blocks of main storage. WiiWare and VC games can be moved over to SD cards, game saves that are not active can be moved over to the SC cards...

would be be nice to have a hard drive: of course it would. But is it necessary, nope.

Mike Lewis said...

kyle, how about a mini review?

_J_ said...

The addition of a hard drive would not have been difficult. It would have been anti-difficult. Simple, even. A 20-40 gig hard drive would not have increased the price that dramatically. Maybe it increases the form factor size. But who gives a shit about that?

I like removeable storage; it makes sense. But it also limits game developers given that there is no universality to the storage available to all systems. Some people have a 1 gig SD card. Some people may have a 32 gig stick. Providing BOTH a hard drive and SD storage would allow developers to build games which could utilize the internal storage and allow users to use SD cards to transfer data on and off the system.

If every Wii had a 20 gig hard drive? Rock Band Wii could have downloadeable content. Mario Kart Wii could have downloadeable tracks, karts, etc.

By using SD cards they limit developers and decrease the Wii's online functionality by drastically reducing internal storage. Granted, if one wants more internal storage one could just buy more SD cards, but given the amount of bitching I heard with regard to the size of DS games and the ease with which they are lost I'd like an explanation for why no one has complained that they are mistaking their Wii SD cards for Nilla wavers and ingesting them.

_J_ said...

Let's use FFCC: MLAAK as an example. It uses 1/10th of the Wii's main storage. Ok. What happens if you want 10 other games that take up 1/10 of the Wii's storage? You need more storage.

So you move FFCC: MLAAK over to an SD card (you bought it. You're keeping it) to make room for new games. But, then, what if you want to play FFCC: MLAAK again?

According to the internet one cannot play games off of SD cards. So once you've amassed enough games to start transferring them over to SD cards you have to move games back and forth between SD cards and main storage to play them.

Are you telling me that's not terrible? You really want to have to move data back and forth from SD cards to internal storage depending on what game you want to play at any given time?

_J_ said...

Link about inability to play VC games off SD cards

Granted, it's possible that you can just continuually move your 400 VC games around between Wii's main storage and your catalog of SD cards; it's not impossible. But what I'm trying to figure out is why fanboy apologists aren't pissed the fuck off by the inconvenience.

That's what bothers me. The Wii is not a good design. The Wiimote doesn't really work. The lack of significant storage is laughable. Friend Codes suck. Online Play is half-assed. There's no online chat feature. For FUCK's SAKE in the year our lord 2008 the mother fucking thing doesn't even have a god damned integrated ethernet port.

And people keep buying the fucking things.

Roscoe said...

I love how der J's complaint is not built around a problem with the system, but rather, a problem with the design philosophy.

And it bleeds into every issue the poor boy has with it, such that it becomes Nintendo's fault for not crafting his own personalized ideal system.

You make egocentrism proud, kid.

Roscoe said...

It's really a thing of brilliance. It's not the system that's wrong... It's simply the failure to achieve what you perceive as it's potential.


... and for that failure, you lash out at the system, the company, and the 'fanboys' for not getting it. For being blind to what is so OBVIOUS to you.

Color me impressed, honestly.

_J_ said...

If we're going to assess any given system not on potential or comparison to other devices then we're left with an assessment of a thing based upon itself. And that's not really anything.

It's moronic to yell at cupcakes for not being real cakes. A thing has to be assessed with recognition of what it is. We can't fault the Wii for not having a Word processor, for example, because it's not that sort of thing.

But the Wii is a gaming platform. And as such we can assess the Wii within the context of gaming platforms in the same way that we can assess a particular cupcake within the context of all possible cupcakes.

As a gaming platform the Wii does what it does, but when we compare it to other gaming platforms we are left with questions of why the Wii does not do X, Y, Z.

For example, the majority of Xbox 360s and PS3s have internal Hard Drives. Why does the Wii not have an internal hard drive? What is the virtue of having an internal hard drive, not having an internal hard drive? What is the virtue of using SD cards, not using SD cards? What is the virtue of ethernet ports vs. wireless?

When we observe the world in which we live and assess devices within specific product families against other devices in the same product family it is entirely sensible, I think, to attempt to disern why products differ.

And if by making these comparisons we are left with

Wii:Gaming Platforms::jitterbug:Cell Phones

Then we're more than justified in asking what, the fuck, Nintendo was thinking.

Roscoe said...

But that's precisely what you ARE doing.

You're comparing the Wii, not to other gaming systems, but to the Idealized Wii of your head. It's not that it's a gaming platform, because PLENTY of gaming platforms are without onboard storage.

It's not even that the current spate of them do, becuase, frankly, going down that route brings you to every Console must be backwards compatible, every console must have rumble, etc, and you lose any sight of innovation in the first place.

Your frustrations stem SOLELY from what your expectations of a console must be, and develop into an outright complex when you are confronted with the realization that others aren't bothered by what's wrong or missing about the Wii in your mind.

You want to know just what the fuck Nintendo was thinking, on the one hand, but refuse to give them the leeway to show you that, on the other. Instead, you stand there demanding that they conform to what you expect, namely, to do things more similar to their competitors.

It's almost, in it's own way, as if the Wii is a Roscoe Deck that you're confounded by. Because, to your knowledge, it shouldn't be succeeding like it is. According to your understanding of the framework in which it operates, it should be incapable of success, and yet, by reasonable standards, it seems to be doing just that, succeeding.

_J_ said...

I'd characterize myself as not demanding that the Wii meet my specifications but rather as a sort of Chicken Little decrying a system whose initial success in sales blinded everyone to the fact that it will not last in its initial release form due to serious design errors.

Unless you think that in two years the continued release of Virtual Console titles will not in some way be hampered by the lack of significant internal storage.

Right now things are dandy. But if you look at what is happening it's not difficult to project problems for Nintendo down the road in a year or two.

Unknown said...

I honestly don't think the lack of local storage is a problem for the machine. SD cards are huge these days and only getting larger. It is not that much of an effort to copy data from an SD card to the local machine to use. No different than say loading a disc or cartridge, if not simpler since it can be done from the couch.

I currently only have a 2GB SD card, which isn't that large, by next year I expect to see 64GB cards. The VC games and Wiiware games are tiny in comparison. 40MB Wiiware, that is like 2% of my $10 SD card. NES and SNES games are much smaller than that. I'm not sure of other such games, but you overstate the amount of space needed for such things, one good sized SD card should be more than enough to keep anyone occupied for an extremely long time.

Unknown said...

I am by no means a Nintendo apologist. I just don't see a problem with lack of internal HDD for the Wii. I prefer the memory card method on so many levels.

Roscoe said...

But projections are just that! Leo McGarry to Economists, first episode, Jay.

You're arguing anecdotal evidence as trend defining traits, and you offer nothing but more anecdotes to support yourself.

I don't think anyone is blinded by anything, and the closest thing I'd call to "Serious Design Flaws" is the placement of the Legacy Gamecube ports or the original binding of the Wiimote straps.

Neither of which are really flaws at all, just less than pleasing to me. In the meantime, more and more comes along to impress me with the machine, from the DS download service and the news and weather channels to the fan-content-contests with the Mii stuff and the new WiiWare new game download set up, etc.

_J_ said...

"I just don't see a problem with lack of internal HDD for the Wii."

What about the inability of game designers to provide downloadable content as a result of both the lack of an internal HDD and the Wii's particular network setup?

Certainly Roscoe can say that this sort of thing is not problematic, that it is not for the Wii. But hasn't downloadable content reached the point where it is somewhat commonplace and, dare I say, expected of a gaming console?

Granted, a game like Rock Band can get around this problem by releasing song packs. But Rock Band Wii will not support online play as a result of the Wii's particular network. And, granted, people who want Online Play with Rock Band can just buy a 360 or PS3.

But when you put the three consoles next to one another (which seems like a fine thing to do) and start listing the "it can't do"s for each in comparison to the rest the Wii racks up quite a large number of "it can't do"s while the only thing it does seem to offer is remakes of games we already own and frustrating controls.

Unknown said...

The lack of downloadable content and online play has nothing to do with the Wii's miniscule onboard storage. It has to do with Nintendo's philosophy towards such things, which I do agree with you can become a problem down the road. I am just arguing that the lack of an internal HDD is not as problematic as you make it out to be.

Roscoe said...

Gotta agree with Kyle on this..

and it's not so much that I'm saying it's "Not For the Wii" as it is that I'm taking issue with your continual subtext of the Wii being screwed or Wii Users being fooled by initial promise.

We can all agree the online formating Nintendo has run with is terrible. We know their reasoning, and we know who they are aiming at, but it doesn't change the annoyance of it.

But you lump all of your issues into one clump, and blame it on others glossing over what you find to be issues, and you lay those issues entirely at the feet of Nintendo. That's utterly assinine.

Brawl being Melee again? Why that sounds a whole hell of a lot like what every large franchise does. But it's Nintendo so it's okay? GTA4 being the same, Halo 3 being the same, these are the ways of buisness, but by Shigeru, Nintendo must be different?

And when they ARE different, such as the lack of a hard drive or a dvd player, BY NESS, What are you doing, Nintendo, you can't forgo what everyone else expects?!

You can't item dupe cake, Jay. Have it or eat it. And stop blaming everything on the company, or the fanboys, or whomever, and recognize you're not the final arbiter of the transformation from opinion into fact.

_J_ said...

"The lack of downloadable content and online play has nothing to do with the Wii's miniscule onboard storage."

Harmonix to Nintendo: Wii need a Hard Drive:
"Now Harmonix's design director Rob Kay has confirmed that the Wii's lack of storage was indeed the reason Rock Band Wii will not have DLC"

_J_ said...

"Brawl being Melee again? Why that sounds a whole hell of a lot like what every large franchise does. But it's Nintendo so it's okay? GTA4 being the same, Halo 3 being the same, these are the ways of buisness, but by Shigeru, Nintendo must be different?

And when they ARE different, such as the lack of a hard drive or a dvd player, BY NESS, What are you doing, Nintendo, you can't forgo what everyone else expects?!
"

I'm mostly confused by the way you portray this argument...as if the lack of a hard drive or dvd player are somehow beneficial differences from other consoles.

The "stop releasing the same games" argument is based on Nintendo repeatedly releasing the same games ad nauseum. Which I guess we could remove from the list of things for which we can criticize companies...but I was under the impression that we all thought innovation and change were swell given that, in part, that was what the Wii promised by way of the Wiimote. I'm sure that somewhere out there exists a person who really hates Okami because it doesn't star Link, but I thought we all sort of like Okami because it didn't fucking star Link.

Of course we can fault people for having mistaken expectations. But it is also possible to have realistic, sensible expectations. The Wii uses DVD sized disks but doesn't support DVD playback? That really is odd. Internal storage that would afford game developers the space they need to provide DLC? That seems like a reasonable request.

I don't like the Wii. And while I could just baselessly hate it I think that the concerns I have are legitimate and sensible given the world in which we live and degree to which others share my concerns.

If Harmonix's design director Rob Kay says the Wii needs a fucking hard drive then that tends to lend some credibility to the claim that the Wii needs a fucking hard drive. Unless nobody really wants DLC...but I'm pretty sure the DLC sales numbers for Rock Band provide ample evidence to the contrary.

Roscoe said...

They totally ARE beneficial differences.

or, rather, there are benefits to which you are unwilling or unable to recognize.

Everyone here has begun playing Oblivion on the 360. Which has a decent ammount of DLC in the form of a goddamn expansion.

Which takes forever to load. People don't turn the game OFF, when they're done, becuase it's faster for someone else to play than it is to turn it off, walk away, and let someone else turn it on.

not providing a hard drive forces companies to put out complete games, as opposed to nearly complete plus patches soon to be released, and the ilk. They force more polish to be put into the final product.

As for the Rock Band argument, does the fact that Rock Band needs to develop the same product for multiple systems not play directly into this argument that the Wii is different from other consoles?

I mean, it's at the very crux of the situation, the multiplatform development. Multiplatform content seems to be at least tangential, if not actualy diametrically opposed to the design philosophy of the Wii.

Nintendo set out to provide something new. The innovation thing with you blows my mind. Because you're conflating game development with hardware development and paradigm development, and discounting everything but originality in games. You seem to only be able to consider Nintendo's software output..

Note, I say originality. Not Innovation. How did Okami innovate? The brush mechanic? Because.. the DS kinda did that first, with Canvas Curse and a pile of abandonware 3rd party titles.

This is my problem, Jay. You are justifying your dislike, not sensibly grounding it. Your justifications ammount to "It doesn't provide what I want", but you feel compelled to broaden that to "it doesn't have what it needs/requires to compete. Or to do something new." You're moving goal posts, to validate your opinion as a reasonable one.

But it is reasonable, already. As a personal opinion. You just seem to want to convince others, to prosetylze Big N criticism, as if you needed others to agree with you to make sure it was okay. It's like your opinion was having a crisis of self-image, and was a high school pre-teen girl.

_J_ said...

"Nintendo set out to provide something new."

But they didn't.

And that's what bugs the shit out of me. They say they have this new, innovative way to play games that will change gaming forever...and then they shoved an accelerometer in a stick of plastic. XOMG!

But since Nintendo said that it was being innovative then suddenly everything they do is innovative. They didn't include a dvd-rom. OH MY SHITS! THAT'S SO COOL! They don't provide the hardware required for DLC. OH MANS! The future is here! Hard drives? Gah! Hard drives are so 1999. Removeable storage? That's the fucking future, man. Who would have thought that a gaming system would use removable storage?!

Nintendo took fifteen steps backwards, handed you an accelerometer, and convinced you that the whole package is a gigantic leap forward.

And you and countless others believed them.


"You just seem to want to convince others as if you needed others to agree with you to make sure it was okay."

The idea that the compulsion to get others to agree is based in one's uncertainty is pretty ridiculous.

Think of the Wii as racism. Is my trying to get people to not be racist somehow the result of my uncertaintainty regarding the correctness of racism? No. Racism behooves no one. Racism is a step backwards. Racism panders to our most primitive, undeveloped selves and moves us backwards rather than fostering pursuits of the future, growth, and an increase in our abilities and our selves.

Sort of like the Wii.

Roscoe said...

To put it another way,

What is innovation? Tell me. Why is innovation good? And how are what Microsoft and Sony done innovation?

To misquote Chris Matthews, "You don't understand what innovation is, don't use the word."