Let's say you are playing Mario Kart and after each tier you have to beat a diffult boss in a race.
I would say that is a sensible gatekeeper system.
Now let's say you are playing Mario Kart and after some tiers you have to beat a very difficult boss in, say, an agriculture sim wherein you used your car to...collect vegetables and if you collected special vegetables you could let loose a herd of gophers into your opponent's field.
I would say that is AWESOME but in no way coherent with the rest of the game. Since it is not coherent I would say it is a flaw.
But, man, I would totally play that game.
Because, see, you have harvested a great number of carrots. So the gophers, hungry as they are, must go to the opponent's field to get carrots.
4 comments:
i still cant beat the first boss fight on hard.
fuck boss fights - i want to play the game
Maybe you could try sucking less.
No, the first boss is needlessly tough.
If you bring your Wii/game back for Christmas someone can beat him for you so that you can continue to play the game.
Which is probably indicative of a flaw in the game design.
Feh, difficult portions (I'll call them gate keepers) may be a vestige of old-style game design, but I would not call them a flaw in design.
Let's say you are playing Mario Kart and after each tier you have to beat a diffult boss in a race.
I would say that is a sensible gatekeeper system.
Now let's say you are playing Mario Kart and after some tiers you have to beat a very difficult boss in, say, an agriculture sim wherein you used your car to...collect vegetables and if you collected special vegetables you could let loose a herd of gophers into your opponent's field.
I would say that is AWESOME but in no way coherent with the rest of the game. Since it is not coherent I would say it is a flaw.
But, man, I would totally play that game.
Because, see, you have harvested a great number of carrots. So the gophers, hungry as they are, must go to the opponent's field to get carrots.
Post a Comment