Friday, March 14, 2008

How we Play: Part 2

In a game like World of Warcraft there will be differences in the amount of time individuals invest in the game and the content upon which individuals focus. Some will play for three hours a weekend and others will play for thirty. Some will focus on PVP and others on PVE. The inevitable result of this is that there will be differences in players in terms of gear, items, funds, etc. These differences are not unique to World of Warcraft or at all unexpected.

Think of Guitar Hero. There are certain limitations within the structure of reality that will result in some players being better or worse than others. If one cannot play Bark at the Moon on Expert then certainly one can practice and attempt to do better. It may be the case, however, that one simply cannot play Bark at the Moon on Expert despite how hard one may work or how much one may practice. This is simply reality.

When these differences are made evident usually an individual will redefine success for their self. An individual who cannot play Bark at the Moon on Expert will embrace Hard or Medium difficulties and ignore Expert. An individual who does not want to invest thirty hours a weekend in World of Warcraft will focus on content which requires a much shorter time investment. Rather than Raid, for example, an individual will embrace Battlegrounds or Arena and so accumulate gear that way.

Others, however, will ceaselessly bitch and whine and demand that the game change to accommodate them. And these people need to fucking die.

When I wrote my How we play rant this is the idea I failed to communicate: The idea that one's desires need to be in harmony with one's level of commitment and abilities; individuals need to desire what they are able and willing to obtain.

I have participated in a plethora of frustrating conversations of the following format:

Dipshit: I want better gear.
Me: Raid.
Dipshit: I don't want to raid.
Me: Then you won't get better gear.
Dipshit: But I want better gear!
Me: Then Raid!
Dipshit: I DON'T WANT TO!

Feel free to replace those particulars with other examples. The "I want higher level characters but I don't want to do quests/play more" discussion. The "I want to do better in pvp but don't want to respec" discussion. The "I want to play Guitar Hero on Hard but I don't want to fret with four fingers" discussion.

Much as we might hate it there is a structure to any given context which dictates the process by which a given goal or objective can be obtained. While there may be multiple paths to any given goal or objective within a context these paths and structures exist. And not in some other-worldly, mysterious, or ethereal form but rather in empirical, observable fact. One will not level in World of Warcraft unless one does what is required to level. One will not get better gear unless one does what is required to get better gear.

This is not a videogame specific revelation either. There are processes by which things happen. If one is not involved in a process which results in X one will not achieve X.

I think that rather than bitch and whine it is best to objectively assess the situation and determine whether or not one is willing to do what is required to achieve that which one desires. If one is willing to do what is required then fucking do it. If one is not willing to do what is required then abandon the goal and find another.

Just don't desire what you are unwilling or unable to obtain and then bitch about it. You look like an idiot.

4 comments:

Unknown said...

I agree that people ought to set their goals to something they can actually succeed in reaching, but by the same token, the game shouldn't be 100% focused on raiding. There are plenty of other MMOs that do it as well or better, same goes for a pure pvp focus. The beauty of WoW, especially after BC, is that a player may choose one of 3 different paths to get very good gear, mostly comparable to one another for their given purpose. This wasn't the case early on where raiding was king and if you did otherwise you were a scrub.

After the advent of Arena and the improved PVP purchasing system, one could get comparable gear to that of raiders and instancers, and the best part is this gear is actually better than any other for the specific role of PVP.

Badges and heroic gear give instancers their way to get comparable gear also.

The only thing that I dislike are the raiders who consider themselves better than those who choose not to raid, merely because the game gave them this conception early on when a tier 2 could dominate 2 or even 3 blue (instance) geared people with ease.

_J_ said...

"the game shouldn't be 100% focused on raiding"

I do not know if I agree with that or if it is possible.

I think that providing multiple paths to good gear is sensible; it prolongs gamelife and allows more people access to good gear.

But if you look at sites like maxdps.com you'll see that a vast majority of the "best gear" for any given class is gear obtained through raiding.

And I think that has to be the case to keep the game going. I think that PVE is what makes WoW survive. PVP is fun and a much more accessable alternative to raiding. But I do not think that PVP alone would sustain WoW.

I think the Diablo aspect of WoW, that constant pursuit of gear and hope that the next mob drops something better is what keeps people playing the game. And that structure favors raiding over PVP. I think the game is simply built to focus on raiding and that constant progression of characters towards end game content.

In a game like Guitar Hero one can just ignore Expert if one wants to and enjoy Medium. But WoW is structured to force other players to interract with one another and so make evident the difference between player's gear.

And I think that lends itself to player's frustration and that desire for that which one is not willing to obtain. It creates that conflict between people who raid and people who do not want to raid.

Watching players deal with that situation is interesting.

Because in PVP a person with full PVP gear will stand a good chance against a person with raid gear; PVP gear is focused on raiding.

But I would say that the majority of the game is PVE. And so that lends itself to frustration.

It's just an interesting situation to think about.

Unknown said...

Your view is extremely skewed because you yourself are a raider. The "best gear" as you so put it, is only the best gear for the purpose of raiding. Max DPS is done so with the intent of raiding in mind.

PVP is a whole different animal. A person in full PVP gear won't just stand a good chance against someone in full PVE, they will destroy them, all other variables being the same. PVP gear is structured for the purpose of PVP, and the best PVP gear is obtained through arena. PVE gear is structured for, gasp, PVE. The best PVE gear is obtained via raiding.

While you say that WoW can not be sustained purely by PVP, I make the argument that more so it can not be obtained by raiding. The number of raiders is something alone the lines of 20% or less. That leaves a huge majority of the wow base as instancers, gold farmers, and pvpers. So I will make the argument more so that the game can not even come close to being sustained by raiding alone.

The fact that this argument comes up completely misses my point, that WoW maintains it's massive market share because a player has so many options as to what he or she may do, as opposed to EQ/EQ2 where large scale raiding is the only option, and lineage where PVP is mainly the only option.

And then the worst part is that you label PVE as only raiding. A reasonable percentage of the player base does only instances, heroic or otherwise. They enjoy what they do. Blizzard realizing this, gave those people fantastic gear they can aspire to that is reasonably comparable to raiding gear, while somewhat less.

These are the kinds of tactics WoW employs to keep all of its players, not just the elitist raiders, who feel they should be graced with the ability to dominate everyone else in every aspect of game just because they can and will dedicate hours to follow routine patterns once a week to get uber gear.

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