1) I had no idea that Career Co-op had different songs and unlocked different songs. Now I am pissed off that I don't have anyone with whom I can play.
2) I didn't notice product placement in GH3 in the same way I didn't notice it in GH2 and GH1. It's there in the background, but I'm looking at the notes.
3) I hate battle mode because Guitar Hero is not Super Mario Brothers. Also it is not fun. See: Final Boss Battle on Expert.
4) GH3 has a better soundtrack that GH2 and hammer-ons and pull-offs work in GH3 as they did in GH2. Ergo, GH3 is better with the addendum that Boss Battles are not factored into the quality of the game, as there are only 3 per difficulty.
chesspieceface posted this on the PA thread about GH3, and he's correct:
"Not only that but they were created by people who obviously don't grasp human cognition and visual continuity. Harmonix understood this (even if they didn't know the specifics) and they built it into their game rules. There were simple rules which regulated which notes were HO/PO-able in guitar hero 1-2 and which notes were required to be strummed. Because they created and stuck to these rules in the first two games the player was never required to constantly question if they had to strum a particular note and could quite often cold read a chart and with sufficient skill (both hand/finger dexterity as well as built up automaticity regarding color/finger placement) suceed to a reasonable degree. If there was a HOPO chain you knew that the first note in the chain would have to be strummed and then the chain would continue until either a new chain started (also with the first note strummed) or the chain broke and went into a different part of the song.
With Guitar Hero III these simple rules are out the window. Now not only do you need to have sufficient skill in the game but you actually have to work against yourself and the way your brain processes information. It doesn't matter how bright and shiney they make the HOPO notes if you see a chain of notes going from Blue -> Green and you see that one of them is glowing signifying a HOPO your brain will automatically try to create visual continuity with the other notes. This leads to the issue a lot of people are having with the "random" strummed notes because even with the enhanced visuals on the HOPO notes our brains make it nearly impossible to see these "hidden" strummed notes in a sea of HOPO's. Cold reading the note charts in guitar hero III becomes frustrating if not impossible for some charts."
That's what has bothered me about my trip through Expert thus far, and he said it perfectly
"That's not the issue though. Your examples have visual cues other than HOPO markers to show that a note might need strumming. in the case of your second example the 3rd note doens't follow a direct line from note 1 to note 4. there is a "break" in the continuity. If this were the only added strummed notes i dont think anyone would complain. People complain because Guitar Hero III is littered with charts like this:
|o-----| |-x----| |--o---| |---o--| |----x-|
Edit: not only that but they throw in stuff like My Name Is Jonas (which I admit is fun to play) which has crazy long HOPOs all over the fretboard and then has strummed notes thrown in with no indication that it's the start of a new HOPO other than the graphic showing it needs strummed. When i'm flying through 30 HOPOs and then one note is thrown in that needs to be strummed red octane might as well run in the door and say "haha gotcha!" it feels cheap, and it feels like there are no ground rules in the game regarding what notes one can expect to be strummed and which can be HOPO'd."
I think that if it were possible to play co-op by one's self I wouldn't be quite as irritated by it having different content.
The main reason is that it is not the sort of thing which requires two or more people in the same sense as, say, a raid in World of Warcraft which is IMPOSSIBLE without multiple people. Someone in a room somewhere just decided that x song would go in co-op and y song would go in single player.
anyways... GH3 awesomeness at my place friday, saturday, and possibly sunday for any interested parties.
Address: 14941 Oak Rd. Carmel, IN
Simplest directions are to head east on 151st St from US 31 north of Indianapolis. Then turn right on Oak Rd. about a quarter of a mile down 151st. House is on the left eventually. Number on the mail box.
I hope some random person we've never met who stumbled upon the blog shows up.
...I think.
Are you going to obtain it, or do other people need to bring their own copies? Also, can people bring their copies if they hope to unlock some co-op stuff?
Unfortunately, the characters available in GH3 suck major donkey balls. Seriously, combining Pandora with Judy Nails... to make a really scary lookin character... thats just not right... And what the hell happened to their animations while using star power? The most entertaining one is Xavier's leviation bit... but c'mon...
Has everyone unlocked all the characters? If you had to kill a character, who would it be? Me.... definetely Midori.... she doesn't do ANYTHING..... T-T
P.S.- I miss Freezepop
P.P.S.- Blame Adam for making me comment on this. He showed me the site *points finger*
Midori is totally lame.. Perhaps lamer than Slash, Tom, or .. who's the third.. Bret Micheals? .. Very lame.
Yeah, the animations aren't great.. and yeah, Judy's new rack is frightening.
But God of Rock is at least interesting, if not anything more than a B character. and the costumes are .. pretty good. Not always great.. but Xavier's rocking a Parliament suit. And the Viking costume for the Penguin is okay. Though he should REALLY rock out in a Tux and Monocle. with an Umbrella guitar.
In my fan fiction, GH3 takes place in the distant future where Steve Tyler is extinct, so a team of scientists attempt to clone him and use grouper DNA to fill in the gaps.
The Blue Oyster Cult song is only available in Co-oP.
This game is going out of its way to make me hate it.
Seriously. At face value? It's better than GH2. It has better songs and the useful mechanics of GH2 that GH1 lacked (functional HOPOs, good multiplayer).
But then they throw all of this shit into the game to force me to qualify all of my praise.
Songs unique to Co-op? Boss battles? A quick play in which one selects difficulty and THEN the song?
There's nothing to even compare it to. They took GH2, gave it better songs, and then fucked it all to hell. So it exists in some sort of wacky limbo of awesome/suck.
Because it's awesome...and then there is all this shitty stuff involved.
I'm not sure what their reasoning was behind their treatment of quickplay this time around, but I suspect that their design philosophy included the words "shit" and "huge steaming pile".
I still like the boss battles, and the battle mode is kinda fun against another person.
I'm only slightly against the idea of co-op having different songs. The downside is that you have to play through the campaign again to get everything, and this time with another person, which isn't always easy to accomplish, and then you have to do it on whatever difficulty you might want to play the songs on later (for some fucking reason). But the good part is that it lengthens the appeal of the product and rewards us for doing what we pretty much do already (play all the songs more than once). Plus, eventually we'll all play this game together, so it's not like these co-op only songs are never going to be available.
Also it seems like now that the master tracks are taking over (thank god), the covers are getting shittier. ...400 horse power of maximum performance, piercing the night, this is a shitty-ass White Zombie cover band.
Are you sure about the unlock - quick play difficulty rule? I unlocked everything on single player Medium and can play the songs in Quick Play on Expert.
I think I'm going to regret buying this for the PS2. Right now one can only play the Boss Battle songs as Boss Battles. The rumor is that they're going to release the Boss Battle songs as downloads so that one can play the songs in single/co-op as not boss battles.
There are also 6 other songs slated for release. 3 Pearl Jam and a few others that I can't remember right now. And while I don't care about Pearl Jam or the other band it's entirely possible that a band I do care about will release a song I want to play (Crazy Train?) and then I'll be irritated at myself.
No, I'm not actually certain about the quick play thing. I agree that single-player campaign unlocks are avalable in all difficulties after being opened in any one difficulty, but I suspect that the co-op exclusive encores are only unlocked for quickplay in the difficulty they were done in co-op. Again, I'm not sure about that, but they do warn you when starting a co-op career that the lowest of the two difficulties selected by the participants determines the unlocks (which probably means guitars), but I think I recall going to quickplay and not finding Sabotage in expert even though we had done it on hard. It's possible that I'm just blind, or wasn't looking in the right place, or something. I'll verify this all tonight when I get the chance.
Yeah, the downloadable content is tempting, but when I look at buying a 360 and more guitars, just so I can play more songs on a game series that I maintain has already climaxed, I balk.
That's a wonderful precident to set before the game even launches. And if they continue to make entire albums, or collections of songs from particular artists available the PS2 version will simply become crappier and crappier by comparison.
But since I'm in Warsaw and have no friends I don't know if the $400 360 and $170 Rock Band will be worth the amount I pay for what I get out of it.
$570 is a lot of money to spend to sit in my parent's basement by myself and play fake drums / fake guitar on songs.
31 comments:
1) I had no idea that Career Co-op had different songs and unlocked different songs. Now I am pissed off that I don't have anyone with whom I can play.
2) I didn't notice product placement in GH3 in the same way I didn't notice it in GH2 and GH1. It's there in the background, but I'm looking at the notes.
3) I hate battle mode because Guitar Hero is not Super Mario Brothers. Also it is not fun. See: Final Boss Battle on Expert.
4) GH3 has a better soundtrack that GH2 and hammer-ons and pull-offs work in GH3 as they did in GH2. Ergo, GH3 is better with the addendum that Boss Battles are not factored into the quality of the game, as there are only 3 per difficulty.
the product placement stands out a bit more...
in that I notice the Cadillac symbol in one of the stages when I'm not up.
but.. meh. the game's good
chesspieceface posted this on the PA thread about GH3, and he's correct:
"Not only that but they were created by people who obviously don't grasp human cognition and visual continuity. Harmonix understood this (even if they didn't know the specifics) and they built it into their game rules. There were simple rules which regulated which notes were HO/PO-able in guitar hero 1-2 and which notes were required to be strummed. Because they created and stuck to these rules in the first two games the player was never required to constantly question if they had to strum a particular note and could quite often cold read a chart and with sufficient skill (both hand/finger dexterity as well as built up automaticity regarding color/finger placement) suceed to a reasonable degree. If there was a HOPO chain you knew that the first note in the chain would have to be strummed and then the chain would continue until either a new chain started (also with the first note strummed) or the chain broke and went into a different part of the song.
With Guitar Hero III these simple rules are out the window. Now not only do you need to have sufficient skill in the game but you actually have to work against yourself and the way your brain processes information. It doesn't matter how bright and shiney they make the HOPO notes if you see a chain of notes going from Blue -> Green and you see that one of them is glowing signifying a HOPO your brain will automatically try to create visual continuity with the other notes. This leads to the issue a lot of people are having with the "random" strummed notes because even with the enhanced visuals on the HOPO notes our brains make it nearly impossible to see these "hidden" strummed notes in a sea of HOPO's. Cold reading the note charts in guitar hero III becomes frustrating if not impossible for some charts."
That's what has bothered me about my trip through Expert thus far, and he said it perfectly
He also said this:
"That's not the issue though. Your examples have visual cues other than HOPO markers to show that a note might need strumming. in the case of your second example the 3rd note doens't follow a direct line from note 1 to note 4. there is a "break" in the continuity. If this were the only added strummed notes i dont think anyone would complain. People complain because Guitar Hero III is littered with charts like this:
|o-----|
|-x----|
|--o---|
|---o--|
|----x-|
Edit: not only that but they throw in stuff like My Name Is Jonas (which I admit is fun to play) which has crazy long HOPOs all over the fretboard and then has strummed notes thrown in with no indication that it's the start of a new HOPO other than the graphic showing it needs strummed. When i'm flying through 30 HOPOs and then one note is thrown in that needs to be strummed red octane might as well run in the door and say "haha gotcha!" it feels cheap, and it feels like there are no ground rules in the game regarding what notes one can expect to be strummed and which can be HOPO'd."
I love My Name is Jonas on expert.
I could play that lick all day.
It's just pure fun.
Co-op mode has slightly different between-tiers videos. Classy.
I think that if it were possible to play co-op by one's self I wouldn't be quite as irritated by it having different content.
The main reason is that it is not the sort of thing which requires two or more people in the same sense as, say, a raid in World of Warcraft which is IMPOSSIBLE without multiple people. Someone in a room somewhere just decided that x song would go in co-op and y song would go in single player.
That's not something I support.
I do, however, support Weezer.
anyways... GH3 awesomeness at my place friday, saturday, and possibly sunday for any interested parties.
Address:
14941 Oak Rd.
Carmel, IN
Simplest directions are to head east on 151st St from US 31 north of Indianapolis. Then turn right on Oak Rd. about a quarter of a mile down 151st. House is on the left eventually. Number on the mail box.
Woot.
I hope some random person we've never met who stumbled upon the blog shows up.
...I think.
Are you going to obtain it, or do other people need to bring their own copies? Also, can people bring their copies if they hope to unlock some co-op stuff?
go ahead and bring the PS2 copy with some guitars to be safe.
I plan on obtaining the 360 version. Also, if someone else happens to also have the 360 version, bringing a second guitar would be a plus.
And yes, I too, hope a blog stalker shows up.
Unfortunately, the characters available in GH3 suck major donkey balls. Seriously, combining Pandora with Judy Nails... to make a really scary lookin character... thats just not right... And what the hell happened to their animations while using star power? The most entertaining one is Xavier's leviation bit... but c'mon...
Has everyone unlocked all the characters?
If you had to kill a character, who would it be?
Me.... definetely Midori.... she doesn't do ANYTHING..... T-T
P.S.- I miss Freezepop
P.P.S.- Blame Adam for making me comment on this. He showed me the site *points finger*
Midori is totally lame.. Perhaps lamer than Slash, Tom, or .. who's the third.. Bret Micheals? .. Very lame.
Yeah, the animations aren't great.. and yeah, Judy's new rack is frightening.
But God of Rock is at least interesting, if not anything more than a B character. and the costumes are .. pretty good. Not always great.. but Xavier's rocking a Parliament suit. And the Viking costume for the Penguin is okay. Though he should REALLY rock out in a Tux and Monocle. with an Umbrella guitar.
Casey Lynch is a character.
Casey Lynch wears a leather corset.
Casey Lynch can use a cat guitar.
My requirements were met.
Freezepop can die.
The lead singer looks like a grouper.
In my fan fiction, GH3 takes place in the distant future where Steve Tyler is extinct, so a team of scientists attempt to clone him and use grouper DNA to fill in the gaps.
It's only fan fiction if at some point Steve Tyler and the Grouper have sex while listening to Linkin Park.
I forgot there was a Blue Oyster Cult song. Oh mans it is fun.
I totally said it would be awesome on this very blog :)
Your resident BOC obsessed lunatic, aka the Sole Survivor.
The Blue Oyster Cult song is only available in Co-oP.
This game is going out of its way to make me hate it.
Seriously. At face value? It's better than GH2. It has better songs and the useful mechanics of GH2 that GH1 lacked (functional HOPOs, good multiplayer).
But then they throw all of this shit into the game to force me to qualify all of my praise.
Songs unique to Co-op? Boss battles? A quick play in which one selects difficulty and THEN the song?
There's nothing to even compare it to. They took GH2, gave it better songs, and then fucked it all to hell. So it exists in some sort of wacky limbo of awesome/suck.
Because it's awesome...and then there is all this shitty stuff involved.
Hmm...
I've got nothing to compare it to.
Talking about this with roscoe I think i've figured out what i mean.
GH1 had wonderful songs, but HOPOs and multiplayer sucked.
GH2 had trash songs, but HOPOs and multiplayer were awesome.
GH3 has wonderful songs, awesome HOPOs and multiplayer, and then a bunch of shit.
I agree, about some things.
I'm not sure what their reasoning was behind their treatment of quickplay this time around, but I suspect that their design philosophy included the words "shit" and "huge steaming pile".
I still like the boss battles, and the battle mode is kinda fun against another person.
I'm only slightly against the idea of co-op having different songs. The downside is that you have to play through the campaign again to get everything, and this time with another person, which isn't always easy to accomplish, and then you have to do it on whatever difficulty you might want to play the songs on later (for some fucking reason). But the good part is that it lengthens the appeal of the product and rewards us for doing what we pretty much do already (play all the songs more than once). Plus, eventually we'll all play this game together, so it's not like these co-op only songs are never going to be available.
Also it seems like now that the master tracks are taking over (thank god), the covers are getting shittier. ...400 horse power of maximum performance, piercing the night, this is a shitty-ass White Zombie cover band.
"you have to do it on whatever difficulty you might want to play the songs on later"
No way. So if co-op songs are unlocked on medium they they have to be unlocked on expert to play them on expert? That can't be the case.
Master tracks are, indeed, for the win.
Are you sure about the unlock - quick play difficulty rule? I unlocked everything on single player Medium and can play the songs in Quick Play on Expert.
I think I'm going to regret buying this for the PS2. Right now one can only play the Boss Battle songs as Boss Battles. The rumor is that they're going to release the Boss Battle songs as downloads so that one can play the songs in single/co-op as not boss battles.
There are also 6 other songs slated for release. 3 Pearl Jam and a few others that I can't remember right now. And while I don't care about Pearl Jam or the other band it's entirely possible that a band I do care about will release a song I want to play (Crazy Train?) and then I'll be irritated at myself.
No, I'm not actually certain about the quick play thing. I agree that single-player campaign unlocks are avalable in all difficulties after being opened in any one difficulty, but I suspect that the co-op exclusive encores are only unlocked for quickplay in the difficulty they were done in co-op. Again, I'm not sure about that, but they do warn you when starting a co-op career that the lowest of the two difficulties selected by the participants determines the unlocks (which probably means guitars), but I think I recall going to quickplay and not finding Sabotage in expert even though we had done it on hard. It's possible that I'm just blind, or wasn't looking in the right place, or something. I'll verify this all tonight when I get the chance.
Yeah, the downloadable content is tempting, but when I look at buying a 360 and more guitars, just so I can play more songs on a game series that I maintain has already climaxed, I balk.
That's why I got the PS2. $400 for the xbox plus the price of another guitar is something I'd like to put off.
But then I think about Rock Band. And, yes, Rock Band will be out on the PS2. But considering there will be an entire Metallica album and 18 Grateful Dead Songs as downloadeable content?
That's a wonderful precident to set before the game even launches. And if they continue to make entire albums, or collections of songs from particular artists available the PS2 version will simply become crappier and crappier by comparison.
But since I'm in Warsaw and have no friends I don't know if the $400 360 and $170 Rock Band will be worth the amount I pay for what I get out of it.
$570 is a lot of money to spend to sit in my parent's basement by myself and play fake drums / fake guitar on songs.
Also, Kyle and I may be in Bloomington on Saturday if that sounds like something people would not hate.
Could work. Thing is, I'm set to go to a birthday dinner/karaoke party Saturday evening.
Oh Noes!
Fuck damn it!
If one plays all songs on co-op it unlocks EVERYTHING for quick play! So one run through on co-op is all one needs!
I call Bullshit!
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