Saturday, March 1, 2008

Surname [chat]

Sibling has a new last name now due to the marriage. I just received an e-mail from her new e-mail address but had no idea who it was from.

So weird.

33 comments:

_J_ said...

Foreigner is fucking awesome.

Roscoe said...

EA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

DAMN YOU, EA, DAMN YOU!!!!!!!!!!!!!


GODDAMNED NEW YORK TIMES COVERING THIS TODAY!

DAMN YOU EA!

DAMN YOU ALL!

Mike Lewis said...

context please

_J_ said...

Roscoe is incapable of communicating through written word.

Mike Lewis said...

i think he is talking about EA trying to buy out Take2 .

In otherwords, Ros things they are going to ruin GTA.

Mike Lewis said...

maybe they are trying to get in on that fat Duke Nukem Forever cash.

_J_ said...

Oh, HELLS if I will sit quietly as EA soils the quality and nuance I've come to expect from the GTA series!

Caleb said...

have any of you all read this. It seems like something which might be of interest.

Roscoe said...

Nah... I mean.. that's what I was talking about, but.. it basically reraised all my Vivendi Blizzard hate and my formerly well-tamped down loathing of EA for single handedly crushing the 90's era of computer games under the sheer weight of their crap-out-a-new-title-a-month franchises.

Oh, GOD, how I loathe EA for that.

Roscoe said...

ooooooo! Caleb, good find. This issue's been talked about a lot for a long time.. but.. good read.

reminds me of a blog post from Kieron Gillen, covering much the same ground.

Roscoe said...

WAIT!?

This is from Costikiyan?

shit.. no wonder it seemed correct.

The thing this kinda misses? and one commenter kinda nails? Is the .. low self-esteem? of games discussion. No one calls themselves a critic, becuase they're just spitballing, or considering lightly, or don't feel they devoted enough time to doing it, or becuse they're amatuers, not professional critics, etc.

Hell.. Greg Costikiyan's been well around the block in doing this himself. There's a reason Tycho swore he'd have the man's babies back in high school.

In other news, the top post at Play This Thing! right now? Will bring a tear to Kyle's eye.

I. An. U. Ki.

_J_ said...

"EA for single handedly crushing the 90's era of computer games under the sheer weight of their crap-out-a-new-title-a-month franchises."

What was the 90s era of computer games, again?

Mike Lewis said...

@J

dope wars.

_J_ said...

So the 90s era of computer gaming was based upon the technological prowess of TI-83s?

That sounds about right.

_J_ said...

Any thoughts regarding Warhammer Online?

_J_ said...

baroo?

_J_ said...

Purchased the Matrix Reloaded Rifftrax.

I give it a B.

Roscoe said...

You don't remember the days of a thousand Army Men rts games, yearly computer sports titles, and habit of buying up smaller studios and then forcing them to speed produce shoddy sequels?

Skim the Wikipedia list of EA games. I assure you there's a lot good on there.. but it's from the 80's into the early 90's or it's console.

Zany Golf, for example.

_J_ said...

Just going to ignore everything you ever say about games, thank you.

Also, we received about a foot of snow. But you're still a pussy for driving back last night.

Mike Lewis said...

does anyone have a link or remeber what the something awful fake porn site with the precariously balanced cups was?

my google-fu is failing me

_J_ said...

It was an April Fool's day joke.

Mike Lewis said...

I remeber that much
but i cant find it on the website.

_J_ said...

You could e-mail an admin and ask if they still have it somewhere.

_J_ said...

Tony Snow is on the Colbert Report.

Why the hell hasn't he died of cancer yet?

_J_ said...

A WoW Killer would cost a Billion Dollars:

"We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it"
- Activision CEO Bobby Kotick

While that number may sound made up once one figures development costs, publishing costs, and the server costs required to support an equal number of players to WoW I think it sounds realistic.

The thing that bothers me about conversations like this is the people who say "Well, that's what they would have said about Everquest."

Because WoW is not Everquest in terms of the player base and funds required to startup and maintain the severs.

I think that if someone wants to "beat" WoW all they need to do is take WoW and apply the Diablo model to it. Make all content accessable to players and remove the 5, 10, or 25 person requirement required to defeat certain bosses.

Or at least strike some harmony between single player content and multi-player content in terms of the loot one can obtain.

Or manipulate the structure of the game so that player groups are required but they are somehow more easily found.

_J_ said...

Man, I love the Kotaku comment threads.

My favorite argument against WoW is, "You need to stop playing it! You aren't having any fun!"

It's so great.

Unknown said...

WoW has actually achieved a harmony between single and multiplayer content in terms of attainable loot. The pvp system is the great equalizer.

_J_ said...

But I don't wanna play Warhammer (read: pvp). I wanna kill mobs!

_J_ said...

Yeah. PVP loot is a nice alternative to Raid loot. And it is functional for 5-person content and raids if one has yet to obtain raid loot.

The issue I have is with items that only drop off of one specific boss when that boss can only be killed by a group of 25 people. It creates a mandate that one have a means by which they may amass a group of 25 competent people who can down the boss enough times to have the item drop and give one a chance at getting the item. For example, the back item I need drops off of the Prince in Karazhan. That's the ONLY way to obtain it.

That's what I would try to fix in my ideal MMO. I would allow for multiple routes to any given item.

So instead of there being PVP items and Raid items and Badge Items I would try to find some currency which could be used to obtain all three. So a person could PVP to get some honor and do some Heroic runs to get some badges and then use the badges and honor to obtain any given item.

Maybe not that exact currency system, but something that would pool all of one's resources and allow them to obtain any item in the game.

That way if one could not get 25 people together they could still get an item that presently requires a group of 25 people. Or if one does not like to PVP they could use something they get in 25 person content to purchase PVP items.

Something like that.

_J_ said...

Or there could just be two currencies in the game. Gold for purchasing items on the AH, repairing items, paying for cyber sex, etc. and another form of currency called, let's say, glips.

One uses glips to purchase items from NPCs. PVP, Raids, 5-person instances, etc. would all provide glips. If one runs a 25 person raid the bosses could drop glips and let's say that a 25 person raid which takes 2 hours provides 200 glips. So a pvp game of capture the flag might provide 25 glips.

Something like that.

So higher level bosses would not drop items so much as they would drop glips. And glips could have any aesthetic quality one wished. They could be portrayed as honor, or reputation, or whatever. So rather than you slay a dragon and so get a shaman helmet for some reason you slay a dragon and receive 175 glips, because the townspeople recognize how awesome you are.

I think that system would make much more sense and be far more user friendly than WoW's present system whereby I have to keep running Karazhan to get a fucking cape.

_J_ said...

Two things I have not seen before:

1) When I install PC Anywhere on this machine the video drivers no longer function.

2) A computer with an actual spider web inside of it with actual dead bugs in said web.

Today is a very unprecidented day. I blame it on being a leap-day.

Roscoe said...

Anyone else ever hear this bit?

"29th of February, supposedly the only day when women are allowed to ask their fellas to marry them."

blergh.

_J_ said...

And you were this close to asking that girl to marry you, too.

I was thinking about it, and pay-for-play games are really the only games wherein a company actually needs a person to play to turn a profit.

With a game like Animal Crossing or Pokémon Nintendo makes its money on the intial purchase and after that it doesn't matter if you play the game, leave it in its package, or set it on fire. Nintendo already made its money.

With something like WoW, though, Blizzard continually receives payments per month for as long as one plays the game. Now, one need not necessarily play. But presumably if one is paying for a month's playtime they will play for at least some of that time.

Think this is indicative of anything?